Halfway the entire screen would always be grey no matter the source, so that probably makes it a bit less interesting (and more strobe-like)
There's probably some things that could be done in different color representations, like shifting hue in HSV for example, but it would probably not feel as beat-related (probably similar to colorize now, but with more colors showing at the same time)
Inverting brightness could be an option, but the hue in dark regions is often noisy/unknown, so that probably ends up with a lot of colored noise.
I suppose either way shadertoy can be a good start to experiment with these.
There's probably some things that could be done in different color representations, like shifting hue in HSV for example, but it would probably not feel as beat-related (probably similar to colorize now, but with more colors showing at the same time)
Inverting brightness could be an option, but the hue in dark regions is often noisy/unknown, so that probably ends up with a lot of colored noise.
I suppose either way shadertoy can be a good start to experiment with these.
geposted Sun 09 Jun 24 @ 11:11 am
I suppose it will, do shaders now interact with the image drawn behind them?
I don't know the right terms but can they take a live feed as an input, I don't think they did before.
oh and I have a thing that uses colorize in a beat kind of way, on wait off shift colour wait on
I don't know the right terms but can they take a live feed as an input, I don't think they did before.
oh and I have a thing that uses colorize in a beat kind of way, on wait off shift colour wait on
geposted Sun 09 Jun 24 @ 11:58 am