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Forum: Wishes and new features

Topic: Easier loop mode

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GGCOMPRO InfinityMember since 2008
Hi)

When in 4 decks mode for example, activating the loop in the nick of time is kinda difficult via mouse..
(I prefer mouse over kb for this task strangely - also, my controller also isnt equipped properly for this)

It would be easier if the easily accessible hot cue buttons were used for the loop section...
Activating the loop and not pressing left or right would be simplified...

Or, just a much bigger activate loop button:p

Cheers)
 

geposted Mon 27 Oct 14 @ 6:44 pm
GGCOMPRO InfinityMember since 2008
Also,

Everytime i activate the loop with "auto Snap Loops" activated, it does not snap to closest beat and i find myself adjusting loop position by 10-30ms nearly everytime..
 

geposted Mon 27 Oct 14 @ 7:18 pm
The feature of snapping relies on the beat grid being accurately lined up.
 

geposted Mon 27 Oct 14 @ 7:20 pm
GGCOMPRO InfinityMember since 2008
It should either rely on transients, or the waveform display markers.

Basically, when activated, it should set the start point to the closest marker
(beat grid display squares in waveform)
-> the track plays on and loops at the snapped endpoint

The way it is now, with snap activated, it sets the loop start anywhere i activate it.. Snap to grid totally deactivated so to speak..
 

geposted Mon 27 Oct 14 @ 7:48 pm
SBDJPRO Infinity Member since 2006
GGCOM wrote :
Everytime i activate the loop with "auto Snap Loops" activated, it does not snap to closest beat


Where are you activating 'auto Snap Loops' ?

 

geposted Mon 27 Oct 14 @ 8:10 pm
GGCOMPRO InfinityMember since 2008
The little blue (when activated) "auto" button in the loop section
(Next to roll)
 

geposted Mon 27 Oct 14 @ 8:33 pm
SBDJPRO Infinity Member since 2006
That's not an auto loop snap, the tooltip will tell you its smart loop and what smart loop does :)
 

geposted Mon 27 Oct 14 @ 9:56 pm
GGCOMPRO InfinityMember since 2008
Ohhh.. Lol... Mmkay.. Thx for clarifiying that :p

In this case, we need auto mini crossfades for start/end of the loop, creating a nullpoint crossing( or get crackles sometimes ) ?

So i would like to suggest said "snap" mode for your consideration:p

Thx again for the insight:p
 

geposted Mon 27 Oct 14 @ 10:10 pm
GGCOMPRO InfinityMember since 2008
P.s. -> in 4 deck mode, the tooltip for the auto button says: "Snaps to closest beat"

;)
 

geposted Tue 28 Oct 14 @ 1:15 am
djdadPRO InfinityDevelopment ManagerMember since 2005
Thats a typo and will be fixed soon. Snap to beat is something that may be added in a future version. For now, Smart Loop (AUTO indicator in the skins) simply moves the Loop Out point of your manual loop automatically in order a seamless loop to be provided (snaps to the nearest beat length actually).
 

geposted Tue 28 Oct 14 @ 6:28 am
GGCOMPRO InfinityMember since 2008
djdad wrote :
Snap to beat is something that may be added in a future version.


that would be purty kewl... :P

 

geposted Tue 28 Oct 14 @ 6:36 am


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