quick stupid question: I am using an EKS Otus, with the basic FX of horn, explosion, cheering crowd, etc mapped to the top right control. I just want to disable to whole thing because I tend to bump it by accident when scratching.
what is the command line in the mapping, or is there another way, to disable the function?? Thank you in advance!!
what is the command line in the mapping, or is there another way, to disable the function?? Thank you in advance!!
geposted Tue 10 Oct 17 @ 12:58 pm
You could turn the sample volume down. You could load an empty sample bank.
geposted Tue 10 Oct 17 @ 6:02 pm
I suppose you mean the CAP1 to CAP6 keys as shown in the mapping , right ?
In this case, you could do one of the following ways..
1. Choose a button to enable/disable these buttons. Assign this button as .. toggle "capmode"
Then each one of the CAP keys needs to be assigned as ..
var "capmode" ? nothing : whateverActionItHasAlready
(the bold part is the one you need to add in front of the current action)
2.If you think that you usually trigger those samples by mistake only when you scratch or rather when you hand is on the wheel, then you could assign the CAP keys as ..
touchwheel_touch ? nothing : whateverActionItHasAlready
(the bold part is the one you need to add in front of the current action)
In this case, you could do one of the following ways..
1. Choose a button to enable/disable these buttons. Assign this button as .. toggle "capmode"
Then each one of the CAP keys needs to be assigned as ..
var "capmode" ? nothing : whateverActionItHasAlready
(the bold part is the one you need to add in front of the current action)
2.If you think that you usually trigger those samples by mistake only when you scratch or rather when you hand is on the wheel, then you could assign the CAP keys as ..
touchwheel_touch ? nothing : whateverActionItHasAlready
(the bold part is the one you need to add in front of the current action)
geposted Wed 11 Oct 17 @ 10:24 am
OK...got it.
Thank you. But now for the next question......
when I try to remap that 'button' (JOG_NE) to operate the filter INSTEAD of the sampler......
I set JOG_NE to filter_resonance (instead of 'sampler_select')
and JOG_NE_BUTTON to filer on/off (instead of 'sampler_pad')
I only get an on/off function when rotating the button on my Otus, NOT an actual twist on the filter in the GUI.
How do I accomplish this??
Im not sure what the boxes are for that read oninit and onexit.
I know its an outdated controller, but I freaking love it.
And this simple function IS THE ONLY REAL change I want to make.
YThank you.
Thank you. But now for the next question......
when I try to remap that 'button' (JOG_NE) to operate the filter INSTEAD of the sampler......
I set JOG_NE to filter_resonance (instead of 'sampler_select')
and JOG_NE_BUTTON to filer on/off (instead of 'sampler_pad')
I only get an on/off function when rotating the button on my Otus, NOT an actual twist on the filter in the GUI.
How do I accomplish this??
Im not sure what the boxes are for that read oninit and onexit.
I know its an outdated controller, but I freaking love it.
And this simple function IS THE ONLY REAL change I want to make.
YThank you.
geposted Wed 11 Oct 17 @ 1:30 pm
If JOG_NE is a knob you can simple map it to "filter"
Then it will turn it self on and off when leaving and entering the 12 o'clock position
Then it will turn it self on and off when leaving and entering the 12 o'clock position
geposted Wed 11 Oct 17 @ 2:34 pm
thanks. I will try that as soon as I am home.
At work now, but itching to get this working.
And liking VDJ more and more every day. SERATO SUX !! JS....LOL
At work now, but itching to get this working.
And liking VDJ more and more every day. SERATO SUX !! JS....LOL
geposted Wed 11 Oct 17 @ 2:54 pm
Having a knob/rotary mapped as filter (not as filter_resonance as you said), will indeed provide "Off" at middle position (12 o clock), but if its an encoder and not a knob (dial) with "click" in the middle, then you probably need that button to turn it on/off.
One way is to map it as filter 50%
Another way is to map it as filter_activate . This will also provide you the ability to have Filter turned off , move the dial to a High/Low pass filter value and then turn Filter on and start from "cut" towards "off"
One way is to map it as filter 50%
Another way is to map it as filter_activate . This will also provide you the ability to have Filter turned off , move the dial to a High/Low pass filter value and then turn Filter on and start from "cut" towards "off"
geposted Thu 12 Oct 17 @ 12:33 am
IT WORKED
IT WORKED
IT WORKED
yes !!! thank you very much
filter is working just like I wanted.
thank you!!!
IT WORKED
IT WORKED
yes !!! thank you very much
filter is working just like I wanted.
thank you!!!
geposted Thu 12 Oct 17 @ 2:03 pm