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(NOTE: VirtualDJ 8.2 is continuously updated, so many older topic on this forum are most probably already fixed in the current build)




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The bug consists of it triggering a goto command that jumps 4 beats instead of a smooth search command when the (shift & wheel_mode 'search' while_pressed) is used while playback of the selected track.
It triggers a normal 'search' command just as it would regularly when the (shift & wheel_mode 'search' while_pressed) is used while there is no playback of selected track.
This problem was not present in the VDJ 8 build and i was free to use my Shift Search Function without problem with both the track playing and not playing
HELP, so far i've found nothing online and soon my only choice will be to revert back to version 8.
WIN 10
VDJ 8.2
All drivers ect are up to date
Thank you very much
geposted Mon 01 Jan 18 @ 12:20 pm

geposted Mon 01 Jan 18 @ 7:41 pm

geposted Mon 01 Jan 18 @ 8:42 pm

geposted Mon 01 Jan 18 @ 8:55 pm

geposted Tue 02 Jan 18 @ 3:30 am

The Build i upgraded from was v8.0.2483
It is quite the problem. And also upon further investigation i have noticed that the JOG functions are acting funny as well. they bend the pitch will trying to just JOG on Jog_Out and if you have Vinyl_mode on they scratch...
Those scripts are Factory default as well.
geposted Tue 02 Jan 18 @ 5:34 am

geposted Tue 02 Jan 18 @ 5:37 am

I don't have the SB2 to test with, but tried mapping the same command to a key on another controller, and while pressing it the jog wheel can be used to search through the track. It does indeed do this by jumping 4 beats at a time, which has the advantage that the deck stays synchronized with any other decks.
No scratching or pitch bend was going on while shift was pressed.
I also tried wheel_mode "loop_out" instead, and with that there was also no pitch bend or scratching.
Are you sure this is with factory default mapping? In particular JOG_OUT, JOG_VINYL, JOG_CDJ and SHIFT_JOG should be mapped to "touchwheel"
geposted Tue 02 Jan 18 @ 2:05 pm

If this new behavior bothers you, you could map
SHIFT as just .. shift (delete the & etc part)
SHIFT_JOG_TOUCH as .. nothing
SHIFT_JOG as .. song_pos
but you may then experience the Jog remaining in Search mode if you release the SHIFT prior releasing Jog
geposted Tue 02 Jan 18 @ 3:42 pm

Matching cdj standards or not I absolutely hate it,
I play on cdjs sometimes too and this new function for the script doesnt do me any good seeing as I don't even track seek that way on cdjs.... we have rekord box planning and ques and on the Nexus2 we have a touch screen to jump where we need to go then jog into place. i really don't see how this will prepare anyone for CDJS but then again thats just my opinion i guess.
I'll try the other script but song_pos will act differently during playback... I'm honestly telling you that enforcing a script change like that hurt me. And I'll probably roll back to a pervious version, where I had no problems and i will refuse to upgrade until I'm presented a build that give the option of a smooth seek during playback and not it skipping 4 beats.
geposted Wed 03 Jan 18 @ 12:53 am

geposted Wed 03 Jan 18 @ 1:16 am

geposted Wed 03 Jan 18 @ 1:20 am

kradcliffe wrote :
It's not often but sometimes mapping does get changed and catches people out. It's usually minor tweaks but they are never documented in the changelogs as far as I have seen.
i just feel like something like that should be. Its kind of important to give your customers all the information they need about the product.. lol
geposted Wed 03 Jan 18 @ 1:29 am

It's a pretty small thing that has affected you personally but there's not really a way of communicating minor mapping changes to everyone who owns a specific controller. It's only happened to me a couple of times in ten years and although it can be infuriating you need to look at the bigger picture and there is always a workaround.
Anyway, Babis has given you all you need above to change the mapping back to where it was so no need to go back to a previous version.
geposted Wed 03 Jan 18 @ 2:38 am

geposted Wed 03 Jan 18 @ 3:27 am

Much appreciated. <3
geposted Wed 03 Jan 18 @ 3:29 am
