Hi,
I have used LOCODOG's flanger effect volume leveling script and it seems to be working well on the skin, when i select flanger on the skin it works perfectly where the volume is reduced when its on and then goes back to normal gain once flanger is off. however when i plug in the controller and use a button in the controller for the same purpose the gain doesn't come back to normal, it stays on that -15, and if i click on it again it goes down by another -15
effect_active 'flanger' ? effect_active 'flanger' & get_var "resetGain" & param_cast & gain : set "resetGain" '`gain' & effect_active 'flanger' & gain -15%
any ideas?
thanks
chad
I have used LOCODOG's flanger effect volume leveling script and it seems to be working well on the skin, when i select flanger on the skin it works perfectly where the volume is reduced when its on and then goes back to normal gain once flanger is off. however when i plug in the controller and use a button in the controller for the same purpose the gain doesn't come back to normal, it stays on that -15, and if i click on it again it goes down by another -15
effect_active 'flanger' ? effect_active 'flanger' & get_var "resetGain" & param_cast & gain : set "resetGain" '`gain' & effect_active 'flanger' & gain -15%
any ideas?
thanks
chad
geposted Tue 24 Apr 18 @ 5:51 pm
Controllers usually have gain sliders as well that interfere with the software.
You should change your script to:
effect_active 'flanger' ? effect_active 'flanger' off & gain_relative +15% : effect_active 'flanger' on & gain_relative -15%
You should change your script to:
effect_active 'flanger' ? effect_active 'flanger' off & gain_relative +15% : effect_active 'flanger' on & gain_relative -15%
geposted Tue 24 Apr 18 @ 6:15 pm
sorry, i see that u add 15 back there :), so i will try this out and see.
thanks
thanks
geposted Tue 24 Apr 18 @ 6:22 pm
PhantomDeejay wrote :
Controllers usually have gain sliders as well that interfere with the software.
You should change your script to:
effect_active 'flanger' ? effect_active 'flanger' off & gain_relative +15% : effect_active 'flanger' on & gain_relative -15%
You should change your script to:
effect_active 'flanger' ? effect_active 'flanger' off & gain_relative +15% : effect_active 'flanger' on & gain_relative -15%
Tried this one, the flanger turns on but i dont see the gain moving at all.
geposted Mon 30 Apr 18 @ 8:19 pm
This script still didnt work unfortunately :(
geposted Fri 08 Jun 18 @ 6:52 pm
i am sure locodog replied but i dont see his comment :(
geposted Fri 08 Jun 18 @ 7:35 pm
Well spotted sir, yes i was asking why it didn't work and where else it wouldn't work,
My method just uses vdj values and it's an anomaly that it works with keyboards but not controllers.
i presume the answer would only be useful to about 20 people on the planet.
My method just uses vdj values and it's an anomaly that it works with keyboards but not controllers.
i presume the answer would only be useful to about 20 people on the planet.
geposted Fri 08 Jun 18 @ 7:43 pm
Well. The trouble is I dont use the laptop at all usually. And I have a dedicated harwars effects one aptly named flanger so getting this to work would be a good thing for those uses. I do see sometimes it does work. But doest work the 2nd time. Flanger comes on without any gain change.
geposted Fri 08 Jun 18 @ 7:45 pm
Can you try this?
effect_active 'flanger' ? effect_active 'flanger' off & level +15% : effect_active 'flanger' on & level -15%
effect_active 'flanger' ? effect_active 'flanger' off & level +15% : effect_active 'flanger' on & level -15%
geposted Fri 08 Jun 18 @ 7:46 pm
This works it takes the channel faders down insted of the gain. Thanks so much.
geposted Sun 10 Jun 18 @ 4:47 pm
i ma guessing these will work for other effects as well when used correctly?
geposted Mon 11 Jun 18 @ 4:08 pm
Yes
geposted Mon 11 Jun 18 @ 4:12 pm