Oh, It does work as I intended....Thank you a lot!
geposted Mon 22 Jan 24 @ 2:04 pm
Is it not yet possible to have full resolution on the faders/knobs only for stem-volume 0-100%?
geposted Tue 23 Jan 24 @ 1:55 pm
It's completely possible, script has been arithmetically complete for years now.
figure out what you want mathematically with x as an input and y1 y2 as outputs.
The script won't be all that different.
with a hardware dial [or custom button slider type] you have to wrestle with the implicit, but the rest is + - * /
figure out what you want mathematically with x as an input and y1 y2 as outputs.
The script won't be all that different.
with a hardware dial [or custom button slider type] you have to wrestle with the implicit, but the rest is + - * /
geposted Tue 23 Jan 24 @ 2:39 pm
Uhm lol, thank you again for your infinite knowledge about scripting VDJ, contrary to my infinite ignorance about it, lol. I am afraid I need some examples to edit though. Yes, I plan to use high resolution motorized faders for all 5 stems. Is it possible for you to make an example script I can edit? Thank you anyway for your time!
Example script from Bass fader I use now:
nothing & nothing & param_smaller 0.5 ? deck 2 filter : param_bigger 0.5 ? param_invert & deck 1 filter : deck 1 filter 0.5 & deck 2 filter 0.5
Example script from Bass fader I use now:
nothing & nothing & param_smaller 0.5 ? deck 2 filter : param_bigger 0.5 ? param_invert & deck 1 filter : deck 1 filter 0.5 & deck 2 filter 0.5
geposted Wed 24 Jan 24 @ 5:12 pm
you haven't told me what is wrong with the script.
geposted Wed 24 Jan 24 @ 5:35 pm
Oh sorry for being unclear, maybe it is just graphically, in VDJ software(?) but the stem knobs only use half the travel path's. still (since we removed the 100+ stem volume function on the knobs when turning them to the right (default behavior). Otherwise it functions perfectly now with my very small travel faders on my midimix. But my motorized faders have like 3 times the physical travel.
geposted Wed 24 Jan 24 @ 5:42 pm
Hi there,
Did this get resolved? I'd like to remap my Inpulse 500 FX buttons but it just doesn't work even though it's a really simple task!
Thanks
Did this get resolved? I'd like to remap my Inpulse 500 FX buttons but it just doesn't work even though it's a really simple task!
Thanks
golnar wrote :
Hey guys,
I am using the Inpulse 500 with VDJ 2021. There I have 4 FX Buttons. Two left and two right. On Click I want the left buttons to activate a certain filter on DECK 1 and the right Buttons to activate a certain filter on DECK 2. If the filter is activated it should be deactivated. I tried coding it my self. But I failed. Can some help me:
On Click:
Case 1: Filter X is not activated. Filter X gets activated.
Case 2: Filter X is activated. Filter X get deactivated.
Can you tell me how I can do this? Also I have two knobs for the filters. What is the right code for the knob to change the filter?
Thank you so much in advance!!!
I am using the Inpulse 500 with VDJ 2021. There I have 4 FX Buttons. Two left and two right. On Click I want the left buttons to activate a certain filter on DECK 1 and the right Buttons to activate a certain filter on DECK 2. If the filter is activated it should be deactivated. I tried coding it my self. But I failed. Can some help me:
On Click:
Case 1: Filter X is not activated. Filter X gets activated.
Case 2: Filter X is activated. Filter X get deactivated.
Can you tell me how I can do this? Also I have two knobs for the filters. What is the right code for the knob to change the filter?
Thank you so much in advance!!!
geposted Tue 30 Jan 24 @ 5:06 am
A pretty big deal as far as I see, just went live in early access.
BUILD 7881 (2024-02-05)
-Related tracks option in Remixes tab in sideview, and mark_linked_tracks script to add them
In other words it's track linking. Just gone E.A. so still subject to change
Let's have a look; where it is, what it looks like, how it works.
[edit image was taken before a minor naming change, "related" is replaced with "linked" and has been edited in text below]
It lives as an option in the "Remixes" tab. If you don't see that tab click the dot in the yellow square pictured.
Then as it's an option of this tab pick it from the dot in the greenish square pictured on the tab header.
[if you want this as an independent tab, you can make it a shortcut by adding this to setting sideviewShortcuts]
geniusdj://linked
[EDIT NOTE, header has changed choice between active & browser is now in the header options (the dot) ]
In the tab header we have, the track artist- title we are looking at. We also have "Deck 1" if you click that you've given 2 choices "Active Deck" or "Browser".
Active deck that just looks at whatever is considered the masterdeck at the time [and the list will update live]
Browser will just look at what is picked in browser_window songs
So how do we link tracks?
We have 3 ways. When using "Active deck" you can just drag files on to this list.
The other way is when you're in the mix the script on the custom button
mark_linked_tracks
that will link the tracks on decks left & right.
Third way is similar to the second way if you click the cover art on deck you'll see a link option at the bottom of the drop down menu
[edit on 2nd method]
The script allows for params like so.
mark_linked_tracks `get_loaded_song fullpath` `get_browsed_song fullpath`
mark_linked_tracks `deck 1 get_loaded_song fullpath` `deck 2 get_loaded_song fullpath`
So looking in the list itself, we have a couple of separator headers.
Any item above the separators is a track you explicitly linked to follow the track pointed at.
Any item under "Backward Links" is a track you explicitly linked than is known to go before the track pointed at.
The last separator "Secondary Links" is when it gets special.
These aren't tracks you explicitly linked, these tracks are inferred links. This is the program joining dots for you. It's not crowd consensus like geniusdj [what everybody else is doing], it's not a compatibility filter based on key+bpm [which can give varied results], it's not recommended from your play history [you repeating the same mixes].
It's like having a friend who knows your mixes, knows your library, knows your taste, making a suggestion.
You're playing "a". You explicitly said "b" follows "a" also you said "c" follows "b"; Have you considered mixing "c" with "a" ?
There's a little bit more to "Secondary Links" but it gets a little awkward to explain with all the "a" "b" "c" order. Think of it this way, it will look at direct links and backward links and then from all those songs it will pull up their direct links as secondaries.
"Secondary Links" they're not always going to be winners, but you'll start with direct links and in practice time you start checking out the suggestions, some of those will be worthy of direct linking. Which in turn will generate more secondary links that could be worth checking out.
in practice time, using compatibility filter to discover mixes and using Linking to pin down those mixes, then testing secondaries. You'll have way more productive practice and when you're live you'll have a lot more mixes to easily choose from.
Footnote; This has only just gone Early Access and is subject to change and/or further additions. So your feedback is important.
Any changes will be edited in to this post.
And probably embed the klaus video if he does one.
Edit, klaus did do a video
geposted Mon 05 Feb 24 @ 9:42 am