somewhere in this thread [page 3 or 4] I made a post starting
repeat_start
repeat_start_instant
repeat_stop
repeat_start
repeat_start_instant
repeat_stop
geposted Mon 18 Jan 21 @ 5:37 pm
Where did you define what 'lightBPM' does?
locodog wrote :
holding ? sync : play_sync & action_deck 1 ? deck 2 beatlock on & deck 1 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 2 beatlock off : nothing : deck 1 beatlock on & deck 2 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 1 beatlock off : nothing
holding ? sync : play_sync & action_deck 1 ? deck 2 beatlock on & deck 1 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 2 beatlock off : nothing : deck 1 beatlock on & deck 2 pitch_reset 0.5% & repeat_start 'lightBPM' 200ms 100 & get_pitch_zero ? repeat_stop 'lightBPM' & deck 1 beatlock off : nothing
geposted Thu 21 Jan 21 @ 9:29 am
'lightBPM' does nothing, it only names the loop (in a way to stop the right one if needed)
you can see loops currently in action by using 'var_list' tab 'repeat scripts' (and switch "auto update" box bottom left)
holding // long press is sync
_? sync
// not holding is reset pitch (depending on deck)
_: play_sync
__& action_deck 1 // action deck is deck 1
__? deck 2 beatlock on
____& deck 1 pitch_reset 0.5%
____& repeat_start 'lightBPM' 200ms 100 // create a loop named 'lightBPM'
____& get_pitch_zero // loop until pitch is zero
______? repeat_stop 'lightBPM' // stop the loop named 'lightBPM'
________& deck 2 beatlock off
______ : nothing // wait while pitch is non zero
// do the same but with decks inverted
// action deck is deck 2
__ : deck 1 beatlock on
____& deck 2 pitch_reset 0.5%
____ & repeat_start 'lightBPM' 200ms 100
____ & get_pitch_zero
______? repeat_stop 'lightBPM'
_______ & deck 1 beatlock off
______: nothing
a simple loop to wait 1 sec (1000ms) I name it 'wait1' in this example:
repeat_start 'wait1' 1000ms 1 & ...
this define a simple loop 'wait1' looping 1 time after 1000ms
you can see loops currently in action by using 'var_list' tab 'repeat scripts' (and switch "auto update" box bottom left)
holding // long press is sync
_? sync
// not holding is reset pitch (depending on deck)
_: play_sync
__& action_deck 1 // action deck is deck 1
__? deck 2 beatlock on
____& deck 1 pitch_reset 0.5%
____& repeat_start 'lightBPM' 200ms 100 // create a loop named 'lightBPM'
____& get_pitch_zero // loop until pitch is zero
______? repeat_stop 'lightBPM' // stop the loop named 'lightBPM'
________& deck 2 beatlock off
______ : nothing // wait while pitch is non zero
// do the same but with decks inverted
// action deck is deck 2
__ : deck 1 beatlock on
____& deck 2 pitch_reset 0.5%
____ & repeat_start 'lightBPM' 200ms 100
____ & get_pitch_zero
______? repeat_stop 'lightBPM'
_______ & deck 1 beatlock off
______: nothing
a simple loop to wait 1 sec (1000ms) I name it 'wait1' in this example:
repeat_start 'wait1' 1000ms 1 & ...
this define a simple loop 'wait1' looping 1 time after 1000ms
geposted Thu 21 Jan 21 @ 10:00 am
The question is,:
- I give a button on the controller with the mapping:
effect_active sampler 'cut'
And I activate the cut effect in the slot
- I give another button with mapping:
effect_active sampler 'spiral'
And I activate the spiral effect in the slot and the cut effect disappears from the slot but is still active.
So far I have 2 active effects in the sample.
But with mapping: effect_slider sampler 1
I only move parameter 1 of the effect that is in the slot that is the CUT.
And if I want to move parameter 1 of the SPIRAL effect that is not in the slot and I have it active,
How do I do the mapping ?????
So you could apply 2 active effects to a sampler at the same time, being able to operate with 2 knobs. One knob for the CUT effect and the other for the SPIRAL effect.
- I give a button on the controller with the mapping:
effect_active sampler 'cut'
And I activate the cut effect in the slot
- I give another button with mapping:
effect_active sampler 'spiral'
And I activate the spiral effect in the slot and the cut effect disappears from the slot but is still active.
So far I have 2 active effects in the sample.
But with mapping: effect_slider sampler 1
I only move parameter 1 of the effect that is in the slot that is the CUT.
And if I want to move parameter 1 of the SPIRAL effect that is not in the slot and I have it active,
How do I do the mapping ?????
So you could apply 2 active effects to a sampler at the same time, being able to operate with 2 knobs. One knob for the CUT effect and the other for the SPIRAL effect.
geposted Fri 22 Jan 21 @ 7:24 pm
call it back in to the sampler slot
effect_select sampler 'YOURFX' & DO STUFF
My opinion, when sampler fx came out, I argued that it was a bit weird, I'd have designated sampler as a deck entity, but I'm only arguing from the point of not knowing the technical reasons why it was done like it was done.
effect_select sampler 'YOURFX' & DO STUFF
My opinion, when sampler fx came out, I argued that it was a bit weird, I'd have designated sampler as a deck entity, but I'm only arguing from the point of not knowing the technical reasons why it was done like it was done.
geposted Fri 22 Jan 21 @ 10:01 pm
Thanks friend.
So what I want to do can't you ???
Sampler should have multiple slots for 3 effects as does each deck.
So what I want to do can't you ???
Sampler should have multiple slots for 3 effects as does each deck.
geposted Fri 22 Jan 21 @ 10:27 pm
Thanks friend.
So what I want to do can't you ???
Sampler should have multiple slots for 3 effects as does each deck
So what I want to do can't you ???
Sampler should have multiple slots for 3 effects as does each deck
locodog wrote :
call it back in to the sampler slot
effect_select sampler 'YOURFX' & DO STUFF
My opinion, when sampler fx came out, I argued that it was a bit weird, I'd have designated sampler as a deck entity, but I'm only arguing from the point of not knowing the technical reasons why it was done like it was done.
effect_select sampler 'YOURFX' & DO STUFF
My opinion, when sampler fx came out, I argued that it was a bit weird, I'd have designated sampler as a deck entity, but I'm only arguing from the point of not knowing the technical reasons why it was done like it was done.
geposted Fri 22 Jan 21 @ 10:27 pm
Because sampler is not a real deck (dynamic); as locodog said, it is used as a slot
Internal technical limitations:
Decks are using positive numbers to identify, null being Master or Default depending on usage
To identify other decks the solution was to use negative values. This apply to sampler and mic and aux
Instead of doing things like "deck -n" the decision was taken to access them the same as a slot, such as "Release"
(now 6 slots seems to exist there may be differences)
Internal technical limitations:
Decks are using positive numbers to identify, null being Master or Default depending on usage
To identify other decks the solution was to use negative values. This apply to sampler and mic and aux
Instead of doing things like "deck -n" the decision was taken to access them the same as a slot, such as "Release"
(now 6 slots seems to exist there may be differences)
geposted Sat 23 Jan 21 @ 12:28 am
Thanks Nicotux and Locodog.
But it is a shame because many more things could be done, if the sampler had more slot and to be able to handle parameters at the same time of different effects.
But it is a shame because many more things could be done, if the sampler had more slot and to be able to handle parameters at the same time of different effects.
Nicotux wrote :
Because sampler is not a real deck (dynamic); as locodog said, it is used as a slot
Internal technical limitations:
Decks are using positive numbers to identify, null being Master or Default depending on usage
To identify other decks the solution was to use negative values. This apply to sampler and mic and aux
Instead of doing things like "deck -n" the decision was taken to access them the same as a slot, such as "Release"
(now 6 slots seems to exist there may be differences)
Internal technical limitations:
Decks are using positive numbers to identify, null being Master or Default depending on usage
To identify other decks the solution was to use negative values. This apply to sampler and mic and aux
Instead of doing things like "deck -n" the decision was taken to access them the same as a slot, such as "Release"
(now 6 slots seems to exist there may be differences)
geposted Sat 23 Jan 21 @ 6:09 am
Is it possible to specify the time for one beat as the interval instead of 1000ms?
Nicotux wrote :
a simple loop to wait 1 sec (1000ms) I name it 'wait1' in this example:
repeat_start 'wait1' 1000ms 1 & ...
this define a simple loop 'wait1' looping 1 time after 1000ms
a simple loop to wait 1 sec (1000ms) I name it 'wait1' in this example:
repeat_start 'wait1' 1000ms 1 & ...
this define a simple loop 'wait1' looping 1 time after 1000ms
geposted Mon 25 Jan 21 @ 12:36 pm
@twaga yes but not with dead on precision, even if you state 1000ms, it might happen in 995ms or 1005ms. It's a bit fuzzy.
off the top of my head, to get ms/b into a RS script
get_bpm & param_1_x & param_multiply 60000 & param_cast 'ms' & repeat_start 'Name' & ACTION STUFF
but since you can't include a counting param you have to manually stop the RS script
something like this is an example, however this can cause problems with an implicit being set
that is a different story
off the top of my head, to get ms/b into a RS script
get_bpm & param_1_x & param_multiply 60000 & param_cast 'ms' & repeat_start 'Name' & ACTION STUFF
but since you can't include a counting param you have to manually stop the RS script
something like this is an example, however this can cause problems with an implicit being set
that is a different story
effect_active 'ducking echo' on & param_multiply "get_bpm & param_1_x" 60000 & param_cast 'ms' & repeat_start 'name' & play ? slip on & play_pause & cycle 'mCounter' 40 & var 'mCounter' 0 ? repeat_stop 'name' & effect_active 'ducking echo' off : nothing : play_pause & slip off & cycle 'mCounter' 40 & var 'mCounter' 0 ? repeat_stop 'name' & effect_active 'ducking echo' off : nothing
geposted Mon 25 Jan 21 @ 1:55 pm
Good morning all,
I discover the world of djing and I have no concept in mapping.
I have a numark nv2 table and would like to modify it slightly to make it easier for me.
When I press the "sampler" button I would like to open my sample bank and assign 1 pad for each sample, but unfortunately the bank does not want to open. Once it is opened with the vdj the pads are well assigned but no function from the controller.
Second I have 2 cue menus and I would like the second menu to be a "piano" mode of my cues.
Thank you in advance to all
I discover the world of djing and I have no concept in mapping.
I have a numark nv2 table and would like to modify it slightly to make it easier for me.
When I press the "sampler" button I would like to open my sample bank and assign 1 pad for each sample, but unfortunately the bank does not want to open. Once it is opened with the vdj the pads are well assigned but no function from the controller.
Second I have 2 cue menus and I would like the second menu to be a "piano" mode of my cues.
Thank you in advance to all
geposted Tue 26 Jan 21 @ 8:03 pm
Sorry can't help with your request but I notice a bug in the mapping of the NV II
as this is in related KEY i found it important to report:
PAD_MODE_SAMPLER mapped to
pad_pages 4 ? holding ? pad_pages 19 : pad_pages 8 : pad_pages 8 : pad_pages 4
should be something else like
pad_pages 4 ? holding ? pad_pages 19 : pad_pages 8 : pad_pages 4
some tips for mapping pads and samples:
to open browser sampler tab:
sideview "sampler"
or
page sampler
to select sampler pad :
pad_page sampler
to open the bank of samples :
sampler_bank
moving a sample from browser to the sampler tab grid/list automatically affect it to the sampler padpage pad
(in grid mode the position have to be guess) and names do not always match in browser tab and pads
sideview_triggerpad
toggles (or can set on and off) between grid view and list view
as this is in related KEY i found it important to report:
PAD_MODE_SAMPLER mapped to
pad_pages 4 ? holding ? pad_pages 19 : pad_pages 8 : pad_pages 8 : pad_pages 4
should be something else like
pad_pages 4 ? holding ? pad_pages 19 : pad_pages 8 : pad_pages 4
some tips for mapping pads and samples:
to open browser sampler tab:
sideview "sampler"
or
page sampler
to select sampler pad :
pad_page sampler
to open the bank of samples :
sampler_bank
moving a sample from browser to the sampler tab grid/list automatically affect it to the sampler padpage pad
(in grid mode the position have to be guess) and names do not always match in browser tab and pads
sideview_triggerpad
toggles (or can set on and off) between grid view and list view
geposted Tue 26 Jan 21 @ 10:56 pm
Question:
With 1 button: press and switch on sampler effect and press again then switch off sampler effect.
ej: effect_active sampler 'echo' ? effect_active sampler 'echo' on & effect_active sampler 'echo' off
It does not work.
With 1 button: press and switch on sampler effect and press again then switch off sampler effect.
ej: effect_active sampler 'echo' ? effect_active sampler 'echo' on & effect_active sampler 'echo' off
It does not work.
geposted Wed 27 Jan 21 @ 1:28 pm
replies wrong way round, [*edit* your script hasn't an false reply to the query]
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
your script as is, is asking
is SOMETHING ON ? [yes] turn it on AND turn it off [that's it, you don't give a no reply
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
your script as is, is asking
is SOMETHING ON ? [yes] turn it on AND turn it off [that's it, you don't give a no reply
geposted Wed 27 Jan 21 @ 1:29 pm
So?
effect_active sampler 'echo' on ? effect_active sampler 'echo' off : effect_active sampler 'echo' on
effect_active sampler 'echo' on ? effect_active sampler 'echo' off : effect_active sampler 'echo' on
locodog wrote :
replies wrong way round, [*edit* your script hasn't an false reply to the query]
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
geposted Wed 27 Jan 21 @ 1:34 pm
in the absolute yes
but the verb effect_active is a toggle action
effect_active sampler 'echo'
is enough
but the verb effect_active is a toggle action
effect_active sampler 'echo'
is enough
geposted Wed 27 Jan 21 @ 1:43 pm
Thanks Nicotux.
Nicotux wrote :
in the absolute yes
but the verb effect_active is a toggle action
effect_active sampler 'echo'
is enough
but the verb effect_active is a toggle action
effect_active sampler 'echo'
is enough
geposted Wed 27 Jan 21 @ 2:09 pm
Thanks Locodog
locodog wrote :
replies wrong way round, [*edit* your script hasn't an false reply to the query]
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
your script as is, is asking
is SOMETHING ON ? [yes] turn it on AND turn it off [that's it, you don't give a no reply
is SOMETHING on ? [yes it is] turn it off : [no it isn't] turn it on
the : is important.
your script as is, is asking
is SOMETHING ON ? [yes] turn it on AND turn it off [that's it, you don't give a no reply
geposted Wed 27 Jan 21 @ 2:10 pm
Hey ! I am triing step sequencer pad...BUt I already have a problem. For the get_beat_num division no problem but how to divide beat in 2 or 4 ? or maybe in triplet...? thanks in advance :-)
geposted Mon 01 Feb 21 @ 11:29 am