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Forum: Wishes and new features

Topic: shader linked to a track

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is there a way to link a shader to a track? kind of like the poi in songs linked to a effect?
 

geposted Fri 29 Jun 18 @ 5:24 am
+1

A way to make a track remember what shader to use. So everytime you play a track, it knows that it needs to display a certain shader. Thx...
 

I kinda like this idea too. Even an option for random shaders as opposed to auto.
 

If a script option could be added to select which shader to use, you could actually do the rest using an Action POI with something like:
video_source_select 'Shader' & video_source

That could then be set in the beginning of a track, or as many times doing a track as you like to change Shaders

But the script above will currently just select shader as source, turn it on and open the video window (if closed) - and also opens the popup so you can select shader
I don't currently see any way to select which Shader should be used from the list

So either I'm missing that part - or it would be a nice feature to have added :)
 

Me Too!
 

me too
 

ok , i got it... poi editor . Then name flame
action effect_string "audioonlyvisualisation" 2 "Flame" : On
marker only

then i played the song to a cue point . set the action. the second it hits that point my shader went on
to turn to the second shader on and change make a second action at the point where you want to have it change .
effect_string "audioonlyvisualisation" 2 "Perspex Web Lattice" : on

worked fine
f.y.i i have my shaders set to auto play anytime im playing songs only with no video the setting is the the configure menu .
i also mapped my shaders to 40 buttons but its really slick to map to p.o.i thanks for every ones ideas .
 

i also tried making a sampler as the change out and it worked fine: action

sampler_play "wowdj" : on
after i put the logo as a sampler . you could also make your name transparent in the sample photo and the shader will show through
 

if you want the same for video (not audio only) poi set to things like this:
i.e.: Audiotunnel with 50% transparency:
action : effect_string shader 2 "audiotunnel" & effect_slider shader 2 50% & effect_active shader
 

Works perfectly, thank you.
 



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