It would be great to be able to script adding an action poi including the action
So maybe like
set_mixpoint 'action' 'reverse'
or maybe
cue 10 'action' 'reverse'
or simply
cue 10 'reverse'
That would for instance make it easier to create pad pages for faster setting/controlling DMX light integration on specific tracks
So maybe like
set_mixpoint 'action' 'reverse'
or maybe
cue 10 'action' 'reverse'
or simply
cue 10 'reverse'
That would for instance make it easier to create pad pages for faster setting/controlling DMX light integration on specific tracks
geposted Mon 09 Mar 20 @ 9:43 am
Would be interesting, might be abused
*why's everybody looking at me?*
+1
*why's everybody looking at me?*
+1
geposted Mon 09 Mar 20 @ 10:25 am
+1
Best idea I've heard in a while.
Best idea I've heard in a while.
geposted Mon 09 Mar 20 @ 11:52 am
+1
geposted Mon 09 Mar 20 @ 2:16 pm
+1
geposted Wed 17 Mar 21 @ 10:03 pm
I missed this post oO
cue_color and cue_select exists
cue_name exists but opens an input box
but no cue type and cue_action
+1
and cue_action 10 'reverse on' (or any other implementation) may be dangerous
cue_action 9 'reverse off' would actually not work
make cues read when reversed too (ping pong loop)
I promise I was just looking in the same direction (but you were first)
cue_color and cue_select exists
cue_name exists but opens an input box
but no cue type and cue_action
+1
and cue_action 10 'reverse on' (or any other implementation) may be dangerous
cue_action 9 'reverse off' would actually not work
make cues read when reversed too (ping pong loop)
locodog wrote :
Would be interesting, might be abused
*why's everybody looking at me?*
+1
*why's everybody looking at me?*
+1
I promise I was just looking in the same direction (but you were first)
geposted Wed 17 Mar 21 @ 11:44 pm
Nicotux wrote :
cue_name exists but opens an input box
cue_name 1 "name"
geposted Thu 18 Mar 21 @ 12:02 am
A recent addition missed feature ?
added to my perso doc ^^
Note allows name to be passed as a parameter:
get_text `get_loaded_song title` & param_cast text & cue_name 1
is working as well :)
added to my perso doc ^^
Note allows name to be passed as a parameter:
get_text `get_loaded_song title` & param_cast text & cue_name 1
is working as well :)
geposted Thu 18 Mar 21 @ 12:41 am
been working like that for years :) , pre V8, If I recall it broke once or twice back in the 8.0 days but it got fixed quickly after I pulled it.
geposted Thu 18 Mar 21 @ 12:51 am
+1
geposted Thu 18 Mar 21 @ 5:48 am
+1
I was trying to re-create with a script this POI on the Pads (see the image), after a couple of days I hit this post and I see that is not possible...
I hope they implement
poi_type (hotcue, remix, action, load_point, etc...)
cue_type (marker only, invinsible, cue)
macro_action (script)
I was trying to re-create with a script this POI on the Pads (see the image), after a couple of days I hit this post and I see that is not possible...
I hope they implement
poi_type (hotcue, remix, action, load_point, etc...)
cue_type (marker only, invinsible, cue)
macro_action (script)
geposted Mon 19 Apr 21 @ 6:49 pm
I hope this will come soon.
I have requested this as well
https://www.virtualdj.com/forums/239073/Wishes_and_new_features/Setting_Ceu_points_for_Actions_in_POI.html
I have requested this as well
https://www.virtualdj.com/forums/239073/Wishes_and_new_features/Setting_Ceu_points_for_Actions_in_POI.html
geposted Fri 23 Apr 21 @ 10:08 am
Hi!
this is what i think it is? I cannot find the way to use it in the documentation, for now the line is empty, just cue_action:, in https://www.virtualdj.com/wiki/VDJscript_verbs_v8.html
I'll have to wait for those wonderful and helpful video tuts from Klaus :)
Anyway, so happy to see this implementation.
Cheers
this is what i think it is? I cannot find the way to use it in the documentation, for now the line is empty, just cue_action:, in https://www.virtualdj.com/wiki/VDJscript_verbs_v8.html
I'll have to wait for those wonderful and helpful video tuts from Klaus :)
Anyway, so happy to see this implementation.
Cheers
geposted Wed 16 Mar 22 @ 3:27 pm
cue_action X "SCRIPT"
x being cue number.
x being cue number.
geposted Wed 16 Mar 22 @ 3:30 pm
locodog wrote :
cue_action X "SCRIPT"
x being cue number.
x being cue number.
Thank you LOCODOG, got it!
geposted Wed 16 Mar 22 @ 3:52 pm
Yes ! ! So Love it .. will save me many hours opening the POI editor and all the subsequent steps/clicks, to create an action for a hotcue.
And still wishing for a script to set the cue invisible and marker only attributes.. then I would rarely need to open the POI editor, and click around.
Again thank you VDJ, for script cue_action... made my day .. wooot !
And still wishing for a script to set the cue invisible and marker only attributes.. then I would rarely need to open the POI editor, and click around.
Again thank you VDJ, for script cue_action... made my day .. wooot !
geposted Thu 17 Mar 22 @ 6:14 am
hi Locodoc, I didn't understand that yet.
First question: where do I have to enter this (cue_action 1 "????") ?
second question: which commands can I use as SCRIPT?
can you show an example?
First question: where do I have to enter this (cue_action 1 "????") ?
second question: which commands can I use as SCRIPT?
can you show an example?
geposted Thu 17 Mar 22 @ 9:30 am
1 wherever you want.
2 Any, obviously you can't do absolutely everything as 1 set of " or ' has to be used to hold the script, plus the limitations of apoi have to be remembered [no up/down/doubleclick/holding etc]
but that's the only limitation.
2 Any, obviously you can't do absolutely everything as 1 set of " or ' has to be used to hold the script, plus the limitations of apoi have to be remembered [no up/down/doubleclick/holding etc]
but that's the only limitation.
geposted Thu 17 Mar 22 @ 1:51 pm
Very cool stuff :)
geposted Fri 18 Mar 22 @ 12:00 pm
IIDEEJAYII wrote :
Yes ! ! So Love it .. will save me many hours opening the POI editor and all the subsequent steps/clicks, to create an action for a hotcue.
And still wishing for a script to set the cue invisible and marker only attributes.. then I would rarely need to open the POI editor, and click around.
Again thank you VDJ, for script cue_action... made my day .. wooot !
And still wishing for a script to set the cue invisible and marker only attributes.. then I would rarely need to open the POI editor, and click around.
Again thank you VDJ, for script cue_action... made my day .. wooot !
There is something you can do for MARKER ONLY
https://www.youtube.com/watch?v=2MBv7_ex6sA
Cheers
geposted Tue 22 Mar 22 @ 5:47 pm