Hi guys!! Old question new answer!! VDj and Linux, yes it works!! And almost perfect.
Everyone knows wine but now there are (Flatpak ) BOTTLES (including WINE) a significant leap forward.
Very simple, quite overlooked UI. What you should then install is FLATSEAL, it allows the program to access USB, DVD, other drives, files, and folders.
Want to know more?? ASK!!!
Everyone knows wine but now there are (Flatpak ) BOTTLES (including WINE) a significant leap forward.
Very simple, quite overlooked UI. What you should then install is FLATSEAL, it allows the program to access USB, DVD, other drives, files, and folders.
Want to know more?? ASK!!!
geposted Sat 02 Jul 22 @ 7:09 am
Hi,
I've tried to run VDJ on Linux with WINE and it looked broken.
https://bugs.winehq.org/show_bug.cgi?id=55538
Cheers,
Alex
I've tried to run VDJ on Linux with WINE and it looked broken.
https://bugs.winehq.org/show_bug.cgi?id=55538
Cheers,
Alex
geposted Sat 09 Sep 23 @ 4:18 pm
Actually there migth be some problems in VDJ:
0174:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
0174:fixme:d3d_shader:print_glsl_info_log Vertex info
0174:fixme:d3d_shader:print_glsl_info_log -----------
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log
0174:fixme:d3d_shader:print_glsl_info_log Fragment info
0174:fixme:d3d_shader:print_glsl_info_log -------------
0174:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.w" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
0174:fixme:d3d_shader:print_glsl_info_log Vertex info
0174:fixme:d3d_shader:print_glsl_info_log -----------
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[2].zw" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[3]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[4]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[12]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[13]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[14]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "vs_out[15]" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log
0174:fixme:d3d_shader:print_glsl_info_log Fragment info
0174:fixme:d3d_shader:print_glsl_info_log -------------
0174:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
0174:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.w" might be used before being initialized
geposted Mon 11 Sep 23 @ 7:48 pm