Nicotux wrote :
just to rememder :
leftcross ? deck all leftcross ? xxxx : : rightcross ? deck all rightcross ? xxxx : : xxxx
will do xxxx on all the decks affected to the same crossfader side as calling deck or to the calling deck only if not affected to crossfader
usefull even with more than 4 decks
leftcross ? deck all leftcross ? xxxx : : rightcross ? deck all rightcross ? xxxx : : xxxx
will do xxxx on all the decks affected to the same crossfader side as calling deck or to the calling deck only if not affected to crossfader
usefull even with more than 4 decks
If this was for me, you just lost me....
geposted Tue 02 Mar 21 @ 9:25 pm
@3X vars have no place with default fx, neither sides/deck really
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
geposted Tue 02 Mar 21 @ 9:33 pm
locodog wrote :
@3X vars have no place with default fx, neither sides/deck really
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
Is it possible to work with you on reworking the mapping to fit today's software structure?...
geposted Tue 02 Mar 21 @ 9:37 pm
Djratedxxx919 wrote :
Is it possible to work with you on reworking the mapping to fit today's software structure?...
locodog wrote :
@3X vars have no place with default fx, neither sides/deck really
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
effect_active 'ducking echo'
post fader fx before official was a patchwork, press this - turn on some fx - trigger a var, var lets the XF script know to use a variation script.
a work around but at the time that made the impossible possible, I don't know if the devs adopted any of my methods or thinking, but I believe my bodge attempt - at least - somewhat encouraged official.
All that said, after poking around new stuff, effect_stems currently isn't post fader, so the method isn't completely dead
Is it possible to work with you on reworking the mapping to fit today's software structure?...
I got beer money
geposted Wed 03 Mar 21 @ 12:24 am
Nicotux wrote :
@mg_1978 tested here without problem
warn the quotes in your post were not correct ones, must be simple quote or double quotes and are optional here :
get_sample_name 12 & param_cast text 4
warn the quotes in your post were not correct ones, must be simple quote or double quotes and are optional here :
get_sample_name 12 & param_cast text 4
yes work! thanks (i was wrong to write)
geposted Wed 03 Mar 21 @ 6:32 am
hi! i would map a button like “mic_talkover”, but for line input! because my microphone is used by soundcard that is connected in line 4 my controller. If button is toggle i have mapped:
button: toggle ‘talkover’ and var ‘talkover’ 1 ? get_vu_meter ‘linein’ ? deck all volume 20% : volume : volume
but don’t work :( can you help me??
button: toggle ‘talkover’ and var ‘talkover’ 1 ? get_vu_meter ‘linein’ ? deck all volume 20% : volume : volume
but don’t work :( can you help me??
geposted Wed 03 Mar 21 @ 6:38 am
Djratedxxx919 wrote :
[quote=locodog]@3X vars have no place with default fx, neither sides/deck really
effect_active 'ducking echo'
effect_active 'ducking echo'
Ok this works on deck 1 but does not when I switch the left side to be deck 3.
geposted Wed 03 Mar 21 @ 6:54 am
Djratedxxx919 wrote :
Ok this works on deck 1 but does not when I switch the left side to be deck 3.
Djratedxxx919 wrote :
[quote=locodog]@3X vars have no place with default fx, neither sides/deck really
effect_active 'ducking echo'
effect_active 'ducking echo'
Ok this works on deck 1 but does not when I switch the left side to be deck 3.
because deck 1 is deck “select”.....i change this:
leftdeck ? action_deck 1 ? deck 1 effect_active ‘ducking echo’ : deck 3 effect_active ‘ducking echo’ : action_deck 2 ? deck 2 effect_active ‘ducking echo’ : deck 4 effect_active ‘ducking echo’
geposted Wed 03 Mar 21 @ 11:04 am
mg_1978 wrote :
because deck 1 is deck “select”.....i change this:
leftdeck ? action_deck 1 ? deck 1 effect_active ‘ducking echo’ : deck 3 effect_active ‘ducking echo’ : action_deck 2 ? deck 2 effect_active ‘ducking echo’ : deck 4 effect_active ‘ducking echo’
Djratedxxx919 wrote :
[quote=Djratedxxx919][quote=locodog]
because deck 1 is deck “select”.....i change this:
leftdeck ? action_deck 1 ? deck 1 effect_active ‘ducking echo’ : deck 3 effect_active ‘ducking echo’ : action_deck 2 ? deck 2 effect_active ‘ducking echo’ : deck 4 effect_active ‘ducking echo’
This didn't work, it also turned on an effect slot I didn't want. So while on deck 1 it does activate ducking echo but still doesn't work on deck 3.
geposted Thu 04 Mar 21 @ 11:07 pm
Because when deck 3 is leftdeck your query" leftdeck" will return 'false' for the button on deck 1
so that it will test against 2 or 4 ... and activate 4
leftcross ? deck left effect_active ‘ducking echo’ : deck right effect_active ‘ducking echo’
If button is on a deck affected to the left whenever active or not set fx on active left deck
otherwhise this is a right deck activate fx on active right deck whatever its number can be
this is working in 31-24 12-34 13-42 as well as 4 6 decks or if many decks are set 16-5432 ...
and by the way it is working both sides and any deck
so that it will test against 2 or 4 ... and activate 4
leftcross ? deck left effect_active ‘ducking echo’ : deck right effect_active ‘ducking echo’
If button is on a deck affected to the left whenever active or not set fx on active left deck
otherwhise this is a right deck activate fx on active right deck whatever its number can be
this is working in 31-24 12-34 13-42 as well as 4 6 decks or if many decks are set 16-5432 ...
and by the way it is working both sides and any deck
geposted Thu 04 Mar 21 @ 11:30 pm
Nicotux wrote :
Because when deck 3 is leftdeck your query" leftdeck" will return 'false' for the button on deck 1
so that it will test against 2 or 4 ... and activate 4
leftcross ? deck left effect_active ‘ducking echo’ : deck right effect_active ‘ducking echo’
If button is on a deck affected to the left whenever active or not set fx on active left deck
otherwhise this is a right deck activate fx on active right deck whatever its number can be
this is working in 31-24 12-34 13-42 as well as 4 6 decks or if many decks are set 16-5432 ...
and by the way it is working both sides and any deck
so that it will test against 2 or 4 ... and activate 4
leftcross ? deck left effect_active ‘ducking echo’ : deck right effect_active ‘ducking echo’
If button is on a deck affected to the left whenever active or not set fx on active left deck
otherwhise this is a right deck activate fx on active right deck whatever its number can be
this is working in 31-24 12-34 13-42 as well as 4 6 decks or if many decks are set 16-5432 ...
and by the way it is working both sides and any deck
Why is right deck keep getting mention? This is a left deck only map.
Once I get the proper map I can make it for the right deck which are different buttons on the right side that will be independently mapped.
Mapping this button will actually show me how to map the other buttons I will use for transition effects just in the transport area. I'm also using a custom device file so the included device setup is different like the the included. Like the play button. In the included definition it's labeled a play button. My file is left play button is left-track_pad_a6 and on the right its right_track_pad_a1... That's why I have to map independent to actions.
geposted Fri 05 Mar 21 @ 12:35 am
this is a "any deck" map :)
right deck keep getting mention simply because the original script
does refer to deck 2 and 4 as well when "action deck" is not leftdeck
if it's a left deck only button simply make it left deck button :
deck left effect_active ‘ducking echo’
depending on your custom device file you may perhaps use "device_side" instead of "deckleft" too
right deck keep getting mention simply because the original script
Djratedxxx919 wrote :
because deck 1 is deck “select”.....i change this:
leftdeck ? action_deck 1 ? deck 1 effect_active ‘ducking echo’ : deck 3 effect_active ‘ducking echo’ : action_deck 2 ? deck 2 effect_active ‘ducking echo’ : deck 4 effect_active ‘ducking echo’
because deck 1 is deck “select”.....i change this:
leftdeck ? action_deck 1 ? deck 1 effect_active ‘ducking echo’ : deck 3 effect_active ‘ducking echo’ : action_deck 2 ? deck 2 effect_active ‘ducking echo’ : deck 4 effect_active ‘ducking echo’
does refer to deck 2 and 4 as well when "action deck" is not leftdeck
if it's a left deck only button simply make it left deck button :
deck left effect_active ‘ducking echo’
depending on your custom device file you may perhaps use "device_side" instead of "deckleft" too
geposted Fri 05 Mar 21 @ 1:10 am
Are you serious....thank you...now I can map the rest... All the things I tried and that's all the mapping is....lol...vdj script dummy, that's me...lol
Now on to the performance pads.
Now on to the performance pads.
geposted Fri 05 Mar 21 @ 1:34 am
I want to write VDJscript to scratch back to the cue point.
Can we do it?
Can we do it?
geposted Thu 11 Mar 21 @ 3:38 pm
How can one query value of an OPTION in settings?
Wanted to create a Custom button called, " Preview" that would play 30 sec of each track in automix .
and
both do not work because I don't know how to query the value of automixMaxLength
Help
Wanted to create a Custom button called, " Preview" that would play 30 sec of each track in automix .
automixMaxLength 0 ? setting automixMaxLength 30 : setting automixMaxLength 0
and
param_equal "`automixMaxLength` 0" ? setting automixMaxLength 30 : setting automixMaxLength 0
both do not work because I don't know how to query the value of automixMaxLength
Help
geposted Sun 14 Mar 21 @ 8:10 pm
this is a setting ^^ as you know, just don't miss it :
setting automixMaxLength 0 ? setting automixMaxLength 30 : setting automixMaxLength 0
or shorter
setting automixMaxLength ? setting automixMaxLength 0 : setting automixMaxLength 30
setting automixMaxLength 0 ? setting automixMaxLength 30 : setting automixMaxLength 0
or shorter
setting automixMaxLength ? setting automixMaxLength 0 : setting automixMaxLength 30
geposted Sun 14 Mar 21 @ 8:24 pm
Thank you, Nicotux for your quick and amazing help
Worked perfectly ! !
Thanks again :)
-------------
PS
What would I add to the script, to have the custom button lite up when in preview mode?
setting automixMaxLength 0 ? setting automixMaxLength 30 & on : setting automixMaxLength 0 & off
does not work
How does one turn on and off a custom button's 'LED' ?
Worked perfectly ! !
Thanks again :)
-------------
PS
What would I add to the script, to have the custom button lite up when in preview mode?
setting automixMaxLength 0 ? setting automixMaxLength 30 & on : setting automixMaxLength 0 & off
does not work
How does one turn on and off a custom button's 'LED' ?
geposted Sun 14 Mar 21 @ 8:36 pm
put on and off first
on & setting automixMaxLength 30
on & setting automixMaxLength 30
geposted Sun 14 Mar 21 @ 9:09 pm
Thanks Rune ! !
Always learning from your posts ..
Works as expected now !
would not have thought of that solution.
Always learning from your posts ..
Works as expected now !
would not have thought of that solution.
geposted Sun 14 Mar 21 @ 9:13 pm
Hi, I have the brakstart effect mapped to a pad with:
effect_active 'brakestart' while_pressed
So if I press the pad the effect is activated, but when I release the pad it doesn't turn off.
How could I do, so that when pressing the effect is activated and when releasing the pad the effect is turned off?
effect_active 'brakestart' while_pressed
So if I press the pad the effect is activated, but when I release the pad it doesn't turn off.
How could I do, so that when pressing the effect is activated and when releasing the pad the effect is turned off?
geposted Tue 16 Mar 21 @ 8:45 pm