Hi All,
After searching the Forum and with the new update it seems a few had a few problems and thought to write this guide for you all having the same problem. So here goes.
Open VDJ 6 and go to your config and select Mappers tab.
On the scroll down menu select your console to show all allocated set up.
Now - you need to write the effect in code to assign to each button.
for example -
select BUTTON 1 from the left panel
on the right panel you will see a box titled Action.
In this box write as follows for the Flanger effect
effect "Flanger" active
then select BUTTON 2 in the left panel for your next effect, and in the action bar write in code as follows for all your chosen effects:
effect "chosen effect" active
Do this to all your assignments of the 6 Buttons and away you go.
I hope the above will help anyone who has lost their effects by upgrading to version 6.
all the best
Ben
F'inUK
After searching the Forum and with the new update it seems a few had a few problems and thought to write this guide for you all having the same problem. So here goes.
Open VDJ 6 and go to your config and select Mappers tab.
On the scroll down menu select your console to show all allocated set up.
Now - you need to write the effect in code to assign to each button.
for example -
select BUTTON 1 from the left panel
on the right panel you will see a box titled Action.
In this box write as follows for the Flanger effect
effect "Flanger" active
then select BUTTON 2 in the left panel for your next effect, and in the action bar write in code as follows for all your chosen effects:
effect "chosen effect" active
Do this to all your assignments of the 6 Buttons and away you go.
I hope the above will help anyone who has lost their effects by upgrading to version 6.
all the best
Ben
F'inUK
geposted Sat 08 Aug 09 @ 6:35 am
Yea I had to figure this out to. This should be a sticky or on some kind of help document.
I am not relly sure why VDJ went the "djc button" route when the Hercules RMX skin uses "effect select". Problem is, I think if Hecules updated thier skin with the new comands, I think it would work just fine. I did not try it, but from what I have read, it seems as that is where the fault is. So anybody who configured the effect using the skin that they always used, now it does not work unless you figure it out somehow.
I lucked into a fix by using the auto learn feature and then hit the "get command from skin button". It can be figured out with some effort but it should not really be that way. I don't really know why VDJ needed to change the command, I am sure there is a reason, but on the flip side VDJ 6 has been out for a while, why has Hercules not updated thier console edition and skins. Which is why this needs to be a sticky or in a help file.
My question is, what does "djc_button #" do for you that "effect # active" dose not?
Good post and good idea!
I am not relly sure why VDJ went the "djc button" route when the Hercules RMX skin uses "effect select". Problem is, I think if Hecules updated thier skin with the new comands, I think it would work just fine. I did not try it, but from what I have read, it seems as that is where the fault is. So anybody who configured the effect using the skin that they always used, now it does not work unless you figure it out somehow.
I lucked into a fix by using the auto learn feature and then hit the "get command from skin button". It can be figured out with some effort but it should not really be that way. I don't really know why VDJ needed to change the command, I am sure there is a reason, but on the flip side VDJ 6 has been out for a while, why has Hercules not updated thier console edition and skins. Which is why this needs to be a sticky or in a help file.
My question is, what does "djc_button #" do for you that "effect # active" dose not?
Good post and good idea!
geposted Sat 08 Aug 09 @ 8:51 am
Thanks man, I will check that out. I will put some time into it and probably update my version of the RMX skin to work with the default mapper. I can see the possibilities.
geposted Sun 09 Aug 09 @ 8:57 am
Ah, and there is the loop & pitch bend options!
I am having some troubles getting the djc buttons comands to work on my Atomix skin. I hope to have it resolved and posted shortly.
I am having some troubles getting the djc buttons comands to work on my Atomix skin. I hope to have it resolved and posted shortly.
geposted Sun 09 Aug 09 @ 11:12 am
DJ Cel, I must say that I like the djc menu and can see why it is a nice addition. My current issue is, I set up my controler and skin to control the djc buttons and all works fine. With help from this forum, I mapped my jog wheels to control the effect sliders (old way) like this.
"BUTTON2" action="effect 2 active while_pressed & set $shift1 while_pressed"
"JOG" action="var $shift1 ? action_deck 1 ? effect default slider 1 : effect default slider 2 : jog_wheel"
When I use to hold the effect keys this all worked and I could control both sliders. Now that I am trying the new djc button comands, when I hold the effect key, it brings up the djc menu (panel?) when I release the button. SO I tried this:
"BUTTON2" action="djc_button 2 while_pressed & set $shift1 while_pressed"
"JOG" action="var $shift1 ? action_deck 1 ? djc_button_slider 1 : djc_button_slider 2 : jog_wheel"
And I get the same result (djc menu pops up when button is released), this is kind of a problem because if I click off of the list that popped up, it removes the effect from that button and replaces it with "???" now I have an empty button and have to use the mouse allot if I mess up. Any suggestions?
"BUTTON2" action="effect 2 active while_pressed & set $shift1 while_pressed"
"JOG" action="var $shift1 ? action_deck 1 ? effect default slider 1 : effect default slider 2 : jog_wheel"
When I use to hold the effect keys this all worked and I could control both sliders. Now that I am trying the new djc button comands, when I hold the effect key, it brings up the djc menu (panel?) when I release the button. SO I tried this:
"BUTTON2" action="djc_button 2 while_pressed & set $shift1 while_pressed"
"JOG" action="var $shift1 ? action_deck 1 ? djc_button_slider 1 : djc_button_slider 2 : jog_wheel"
And I get the same result (djc menu pops up when button is released), this is kind of a problem because if I click off of the list that popped up, it removes the effect from that button and replaces it with "???" now I have an empty button and have to use the mouse allot if I mess up. Any suggestions?
geposted Tue 11 Aug 09 @ 8:41 pm
Hi all!
need some help!
does anybody knows what command had the Dj Console STEEL, in the Mapping, for the button SHIFT? (shift - is the button that converts the 6 sample buttons, into 12)
I have now the RMX console, and I want to change the SOURCE button values, 2 do exactly what SHIFT button was doing on STEEL console.
how can I mapp it?
thank you!
need some help!
does anybody knows what command had the Dj Console STEEL, in the Mapping, for the button SHIFT? (shift - is the button that converts the 6 sample buttons, into 12)
I have now the RMX console, and I want to change the SOURCE button values, 2 do exactly what SHIFT button was doing on STEEL console.
how can I mapp it?
thank you!
geposted Fri 27 Aug 10 @ 1:49 pm
DHoude,
Do you know if we can, and how to map where the effect rotary knob will control effect slider 1 (default mapping) and then control effect slider 2 while the effect button is pressed for the 4-mx?
If not does anyone?
Do you know if we can, and how to map where the effect rotary knob will control effect slider 1 (default mapping) and then control effect slider 2 while the effect button is pressed for the 4-mx?
If not does anyone?
geposted Sat 21 May 11 @ 2:12 pm