Hey guys, I really love VDJ, but I have to concede that one particular area it loses out to serato and traktor is in the effects department. Before everyone starts flaming me, I know that VDJ's position is that effects are scripted by users and therefore the quality/quantity of effects are dependent on the scripting prowess of its users.
Just throwing out a suggestion, maybe the team could create and officially include some of the more popular effects or they could create like a bundle of official effects. Since a lot of time/resources would be spent on this, put these bundles for purchase (I definitely wouldnt mind spending a bit more money on some quality effects that do not have like 5 different sliders which make it very cumbersome to use). At the same time, users can also submit their effects, and licensed VDJ users can download them as per normal.
I'd think we need some quality control on effects. I recently had an issue with an effect that kept causing VDJ to crash when using my DNMC6000. I'm not implying that the user made effects are lousy, in fact I thoroughly love many of the effects available, but I'm just saying that with so many people scripting effects, it might expose the software to more glitches as well.
So that was the first part of my post, my second request is really for a roll effect to be created. Its a relatively simple sounding effect, but one can do so much with it.
Just my two cents worth. Cheerios.
Just throwing out a suggestion, maybe the team could create and officially include some of the more popular effects or they could create like a bundle of official effects. Since a lot of time/resources would be spent on this, put these bundles for purchase (I definitely wouldnt mind spending a bit more money on some quality effects that do not have like 5 different sliders which make it very cumbersome to use). At the same time, users can also submit their effects, and licensed VDJ users can download them as per normal.
I'd think we need some quality control on effects. I recently had an issue with an effect that kept causing VDJ to crash when using my DNMC6000. I'm not implying that the user made effects are lousy, in fact I thoroughly love many of the effects available, but I'm just saying that with so many people scripting effects, it might expose the software to more glitches as well.
So that was the first part of my post, my second request is really for a roll effect to be created. Its a relatively simple sounding effect, but one can do so much with it.
Just my two cents worth. Cheerios.
geposted Mon 14 Mar 11 @ 6:06 pm
Already possible with some workaround...
Assign a keyboard shortcut with
isrepeat ? nothing : down ? loop 0.25 & sampler 12 rec & loop & sampler 12 play & sampler 12 volume 100% & level 0% : level 100% & sampler 12 stop
Assign a second one with ..
isrepeat ? nothing : down ? sampler 12 loop 50% : sampler 12 loop 200%
Now holding down the 1st button press the second and listen.. :p
In case you wanna play with above code replace loop 0.25 with loop 0.5 or loop 1 and see the difference.
With the new repeat action for controllers this might work with midi too.
Assign a keyboard shortcut with
isrepeat ? nothing : down ? loop 0.25 & sampler 12 rec & loop & sampler 12 play & sampler 12 volume 100% & level 0% : level 100% & sampler 12 stop
Assign a second one with ..
isrepeat ? nothing : down ? sampler 12 loop 50% : sampler 12 loop 200%
Now holding down the 1st button press the second and listen.. :p
In case you wanna play with above code replace loop 0.25 with loop 0.5 or loop 1 and see the difference.
With the new repeat action for controllers this might work with midi too.
geposted Mon 14 Mar 11 @ 6:39 pm
Thanks. It sounds great. My only peeve is that it takes up one sampler. :P
geposted Tue 15 Mar 11 @ 1:29 am
My question is...do good dj's need effects? I use brake & backspin, other than that they are toys & do I really even need them? Sorry just playing Devil's Advocate. I sold my soul to the Devil over 20 years ago. lol
geposted Tue 15 Mar 11 @ 3:03 am
I'm already making such a plugin. It will sample the output and then loop. You can even scratch and keep the scratch looping and you can crossfade between the forward and the backward looping sample. Obviously you can change the loop length dinamically, between 1/32 and 8 beats (with a maximum limit of 6 seconds). The loop will loop (:D) forever, even with the track stopped or unloaded.
What I'm wondering about (and I posted on the plugins forum) is how to exit from the loop and get back to the playing position, more or less how happens with classic loops, but the API doesn't seem to allow that :-(
This is a compromise I chose because, due to API limitations, it is not possible to know the output while the plugin is inactive, unlike for instance the Kaoss Pad 3 which always samples the output and you have to trigger it at the END of the loop, and not at the START as with my plugin.
Anyway, I think that those who were used to trigger at the end will find it somewhat comfortable after a little practice.
I dont' know when it will be available, because I have some priorities, but on my laptop there's already a working copy of this plugin (alpha version) and of another new plugin someone asked me a few weeks ago.
What I'm wondering about (and I posted on the plugins forum) is how to exit from the loop and get back to the playing position, more or less how happens with classic loops, but the API doesn't seem to allow that :-(
This is a compromise I chose because, due to API limitations, it is not possible to know the output while the plugin is inactive, unlike for instance the Kaoss Pad 3 which always samples the output and you have to trigger it at the END of the loop, and not at the START as with my plugin.
Anyway, I think that those who were used to trigger at the end will find it somewhat comfortable after a little practice.
I dont' know when it will be available, because I have some priorities, but on my laptop there's already a working copy of this plugin (alpha version) and of another new plugin someone asked me a few weeks ago.
geposted Tue 15 Mar 11 @ 7:51 am