Anmelden:     


Forum: German Forum

Topic: mapper ändern für geld wer kann das?

Dieses Thema ist veraltet und kann veraltete oder falsche Informationen enthalten.

Dann halt mal an die profis wenden die es für geld schnell erledigen!

zahl 50 euro für änderung

von hot cue auf springt zum cue punkt ohne play. alles andere soll so bleiben wie es ist!!!

hier das mapping denk das sollte die passende stelle sein das ganze dann noch mal darunter!


<map value="B1_TL" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 1 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 1 &amp; set &quot;cue_Arm&quot; 0 : cue_stop" />
<map value="B2_TML" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 2 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 2 &amp; set &quot;cue_Arm&quot; 0 : cue_stop" />
<map value="B3_BML" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 3 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 3 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 3" />
<map value="B4_BL" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.5 : loop 16 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 4 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 4 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 4" />
<map value="B5_TR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 1 : loop 32 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 5 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 5 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 5" />
<map value="B6_TMR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 1 : loop 32 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 6 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 6 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 6" />
<map value="B7_BMR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 2 : loop 64 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 7 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 7 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 7" />
<map value="B8_BR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 2 : loop 64 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 8 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 8 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 8" />




hier das ganze!


<?xml version="1.0" encoding="UTF-8"?>
<mapper device="DASCRATCH" author="Atomix Productions" description="Stanton DaScratch SCS.3d" version="703" date="25/03/2011">
<map value="PLAY" action="play_pause" />
<map value="CUE" action="cue_stop" />
<map value="SYNC" action="sync" />
<map value="TAP" action="beat_tap" />
<map value="FX" action="set &quot;StanTouch&quot; 1" />
<map value="LOOP" action="set &quot;StanTouch&quot; 2" />
<map value="VINYL" action="set &quot;StanTouch&quot; 3" />
<map value="EQ" action="set &quot;StanTouch&quot; 4" />
<map value="TRIG" action="set &quot;StanTouch&quot; 5" />
<map value="DECK" action="invert_controllers &amp; refresh_controller &quot;DASCRATCH&quot;" />
<map value="GAIN_BTN" action="nothing" />
<map value="GAIN_REL" action="volume_relative" />
<map value="GAIN_ABS" action="volume" />
<map value="PITCH_BTN" action="nothing" />
<map value="PITCH_REL" action="pitch_relative" />
<map value="PITCH_ABS" action="pitch" />
<map value="JOG_TOUCH" action="var_equal &quot;StanTouch&quot; 3 ? touchwheel_touch : nothing" />
<map value="JOG" action="var_equal &quot;StanTouch&quot; 3 ? touchwheel : nothing" />
<map value="B11" action="var_equal &quot;StanTouch&quot; 1 ? effect &quot;BeatGrid&quot; active : var_equal &quot;StanTouch&quot; 2 ? reloop_exit : var_equal &quot;StanTouch&quot; 3 ? vinyl_mode : var_equal &quot;StanTouch&quot; 4 ? eq_kill_high : var_equal &quot;StanTouch&quot; 5 ? set &quot;cue_Arm&quot; 1 : nothing" />
<map value="B12" action="var_equal &quot;StanTouch&quot; 1 ? effect &quot;flanger&quot; active : var_equal &quot;StanTouch&quot; 2 ? toggle &quot;loop_Short&quot; : var_equal &quot;StanTouch&quot; 3 ? key_lock : var_equal &quot;StanTouch&quot; 4 ? eq_kill_mid : var_equal &quot;StanTouch&quot; 5 ? set &quot;cue_Arm&quot; 2" />
<map value="B13" action="var_equal &quot;StanTouch&quot; 1 ? effect select -1 : var_equal &quot;StanTouch&quot; 2 ? toggle &quot;loop_Short&quot; while_pressed : var_equal &quot;StanTouch&quot; 3 ? pitch_bend -1% 500ms : var_equal &quot;StanTouch&quot; 4 ? eq_kill_low : var_equal &quot;StanTouch&quot; 5 ? toggle &quot;cue_Arm&quot; while_pressed" />
<map value="B14" action="var_equal &quot;StanTouch&quot; 1 ? effect select +1 : var_equal &quot;StanTouch&quot; 2 ? toggle &quot;loop_Short&quot; while_pressed : var_equal &quot;StanTouch&quot; 3 ? pitch_bend +1% 500ms : var_equal &quot;StanTouch&quot; 4 ? eq_reset : var_equal &quot;StanTouch&quot; 5 ? set &quot;cue_Arm&quot; 0" />
<map value="LED_VINYL_BLUE" action="var_equal &quot;StanTouch&quot; 3" />
<map value="LED_EQ_BLUE" action="var_equal &quot;StanTouch&quot; 4" />
<map value="LED_FX_BLUE" action="var_equal &quot;StanTouch&quot; 1" />
<map value="LED_LOOP_BLUE" action="var_equal &quot;StanTouch&quot; 2" />
<map value="LED_TRIG_BLUE" action="var_equal &quot;StanTouch&quot; 5" />
<map value="LED_DECK_BLUE" action="action_deck 1" />
<map value="LED_DECK_RED" action="action_deck 2" />
<map value="LED_A" action="action_deck 1" />
<map value="LED_B" action="action_deck 2" />
<map value="LED_VINYL_RED" action="var_not_equal &quot;StanTouch&quot; 3" />
<map value="LED_EQ_RED" action="var_not_equal &quot;StanTouch&quot; 4" />
<map value="LED_FX_RED" action="var_not_equal &quot;StanTouch&quot; 1" />
<map value="LED_LOOP_RED" action="var_not_equal &quot;StanTouch&quot; 2" />
<map value="LED_TRIG_RED" action="var_not_equal &quot;StanTouch&quot; 5" />
<map value="LED_PLAY_BLUE" action="play" />
<map value="LED_PLAY_RED" action="play ? off : on" />
<map value="LED_CUE_BLUE" action="cue" />
<map value="LED_CUE_RED" action="cue ? off : on" />
<map value="LED_SYNC_BLUE" action="loaded ? on : off" />
<map value="LED_SYNC_RED" action="loaded ? off : on" />
<map value="LED_TAP_BLUE" action="loaded ? on : off" />
<map value="LED_TAP_RED" action="loaded ? off : on" />
<map value="B1_TL" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 1 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 1 &amp; set &quot;cue_Arm&quot; 0 : cue_stop" />
<map value="B2_TML" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 2 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 2 &amp; set &quot;cue_Arm&quot; 0 : cue_stop" />
<map value="B3_BML" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.25 : loop 8 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 3 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 3 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 3" />
<map value="B4_BL" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 0.5 : loop 16 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 4 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 4 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 4" />
<map value="B5_TR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 1 : loop 32 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 5 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 5 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 5" />
<map value="B6_TMR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 1 : loop 32 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 6 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 6 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 6" />
<map value="B7_BMR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 2 : loop 64 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 7 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 7 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 7" />
<map value="B8_BR" action="var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? loop 2 : loop 64 : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? set_cue 8 &amp; set &quot;cue_Arm&quot; 0 : var_equal &quot;cue_Arm&quot; 2 ? delete_cue 8 &amp; set &quot;cue_Arm&quot; 0 : hot_cue 8" />
<map value="LED_1_TOP_LEFT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 8 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 1 : nothing" />
<map value="LED_2_TOP_MID_LEFT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 0.25 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 2 : nothing" />
<map value="LED_3_BTM_MID_LEFT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 0.5 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 3 : nothing" />
<map value="LED_4_BTM_LEFT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 16 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 4 : nothing" />
<map value="LED_5_TOP_RIGHT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 32 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 5 : nothing" />
<map value="LED_6_TOP_MID_RIGHT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 1 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 6 : nothing" />
<map value="LED_7_BTM_MID_RIGHT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 2 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 7 : nothing" />
<map value="LED_8_BTM_RIGHT" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? loop 64 : var_equal &quot;StanTouch&quot; 5 ? hot_cue 8 : nothing" />
<map value="LED_STANTON" action="get beat" />
<map value="BAR_S2_PITCH" action="pitch" />
<map value="BAR_S1_GAIN" action="volume" />
<map value="BAR_C1_JOG" action="jogwheel" />
<map value="BAR_S4_CENTER" action="deck 1 select ? deck 1 get vu_meter : deck 2 get vu_meter" />
<map value="S4_SLD" action="var_equal &quot;StanTouch&quot; 4 ? eq_mid" />
<map value="LED_B11_BLUE" action="var_equal &quot;StanTouch&quot; 1 ? effect &quot;BeatGrid&quot; active ? blink : on : var_equal &quot;StanTouch&quot; 2 ? loop ? blink : on : var_equal &quot;StanTouch&quot; 3 ? vinyl_mode : var_equal &quot;StanTouch&quot; 4 ? eq_kill_high ? off : on : var_equal &quot;StanTouch&quot; 5 ? off : off" />
<map value="LED_B11_RED" action="var_equal &quot;StanTouch&quot; 1 ? off : var_equal &quot;StanTouch&quot; 2 ? off : var_equal &quot;StanTouch&quot; 3 ? vinyl_mode ? off : on : var_equal &quot;StanTouch&quot; 4 ? eq_kill_high : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? blink : on" />
<map value="LED_B12_RED" action="var_equal &quot;StanTouch&quot; 1 ? off : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? off : on : var_equal &quot;StanTouch&quot; 3 ? key_lock ? off : on : var_equal &quot;StanTouch&quot; 4 ? eq_kill_mid : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 2 ? blink : on" />
<map value="LED_B12_BLUE" action="var_equal &quot;StanTouch&quot; 1 ? effect &quot;flanger&quot; active ? blink : on : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; : var_equal &quot;StanTouch&quot; 3 ? key_lock : var_equal &quot;StanTouch&quot; 4 ? eq_kill_mid ? off : on : var_equal &quot;StanTouch&quot; 5 ? off : off" />
<map value="LED_B13_BLUE" action="var_equal &quot;StanTouch&quot; 1 ? off : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; : var_equal &quot;StanTouch&quot; 3 ? on : var_equal &quot;StanTouch&quot; 4 ? eq_kill_low ? off : on : var_equal &quot;StanTouch&quot; 5 ? off : off" />
<map value="LED_B13_RED" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? off : on : var_equal &quot;StanTouch&quot; 3 ? off : var_equal &quot;StanTouch&quot; 4 ? eq_kill_low : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 1 ? blink : on" />
<map value="LED_B14_BLUE" action="var_equal &quot;StanTouch&quot; 1 ? off : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; : var_equal &quot;StanTouch&quot; 3 ? on : var_equal &quot;StanTouch&quot; 4 ? off : var_equal &quot;StanTouch&quot; 5 ? off : off" />
<map value="LED_B14_RED" action="var_equal &quot;StanTouch&quot; 1 ? on : var_equal &quot;StanTouch&quot; 2 ? var &quot;loop_Short&quot; ? off : on : var_equal &quot;StanTouch&quot; 3 ? off : var_equal &quot;StanTouch&quot; 4 ? on : var_equal &quot;StanTouch&quot; 5 ? var_equal &quot;cue_Arm&quot; 0 ? on : off" />
<map value="S4_BTN" action="var_equal &quot;StanTouch&quot; 1 ? effect active : var_equal &quot;StanTouch&quot; 2 ? loop 4 : var_equal &quot;StanTouch&quot; 3 ? touchwheel_touch" />
<map value="S4_JOG" action="var_equal &quot;StanTouch&quot; 3 ? touchwheel" />
<map value="S3" action="var_equal &quot;StanTouch&quot; 1 ? effect slider 1 : var_equal &quot;StanTouch&quot; 2 ? nothing : var_equal &quot;StanTouch&quot; 3 ? nothing : var_equal &quot;StanTouch&quot; 4 ? eq_high : var_equal &quot;StanTouch&quot; 5 ? nothing : nothing" />
<map value="S5" action="var_equal &quot;StanTouch&quot; 1 ? effect slider 2 : var_equal &quot;StanTouch&quot; 2 ? nothing : var_equal &quot;StanTouch&quot; 3 ? nothing : var_equal &quot;StanTouch&quot; 4 ? eq_low : var_equal &quot;StanTouch&quot; 5 ? nothing : nothing" />
</mapper>


 

geposted Fri 25 Mar 11 @ 6:24 am
Quote :
von hot cue auf springt zum cue punkt ohne play. alles andere soll so bleiben wie es ist!!!



das erklaere mal so wie ich das verstehe soll der zum cuepunkt springen und in pause/stop gehen richtig
ich frage mich gerade warum du 50 euro ausgeben willst geh erst in stop und drueck dann den cue und schon isses so wie dus gern haettest *g*


wenn du allerdings cuepunkte setzen willst machst du aus dem hot_cue ein set_cue natuerlich mit der nummer des zu vergebenden cue_punktes
so hast du dich im 1200er treat ausgedrueckt
 

nein geht nicht. die funktion die hinterlegt ist heisst ja hot cue.
ein hot cue springt immer auf play egal ob vorher stop oder play ist.
also egal ob das lied läuft oder nicht er springt zum gewählten cue punkt
und dann spielt er von da ab.

soweit reichen meine mapping erfahrungen auch aber hier gibt es zu viel
wenn oder die ich nicht in den griff bekomme ;-) die aber so bleiben sollen!


deine lösung wäre so fast gut

erst hot cue punkt drücken und dann stop (du sagst erst stop dann hot cue)
aber dann läuft das lied doch schon und springt auf den vorher gewählten
hot cue punkt und geht in stop.


genau darum zahl ich 50 euro um richtige lösung zu bekommen und keine falschen
oder hab passende. wäre deine richtig würde ich sagen gib konto nummer.
du musst aber nicht fragen warum ich 50 zahle sondern dich fragen ob du das geld
willst und die lösung hast :-) dann sagst lösung hab ich will 60 und ich überlege
ob es passt. GRINS

soweit reichen meine mapping erfahrungen auch aber hier gibt es zu viel
wenn oder die ich nicht in den griff bekomme ;-) die aber so bleiben sollen!


p.s im 1200 steht das gleiche also aus hot ein cue machen! noch mal die ersten worte!

Hallo was muss ich ändern damit aus dem hot cue ein cue wird.
also der soll im play betrieb zum cue punkt springen und stehen bleiben
oder wenn er nicht im play ist zum punkt springen und auch stehen bleiben.

grob gesagt ein goto_cue der rest soll bleiben wie er ist hier das orginal mapp
das müsste die richtige stelle sein!
 

achso stimmt hast ja recht goto_cue meinst du geht das mit dem goto nich komisch... probier mal einfach cue und die nummer
 

goto_cue 1 & pause steht sogar in der vicky
getestet und funktioniert springt auf cue und geht in pause
 

geht auch nicht das liegt an denn "wenn und oder" die zuvor in dem mapping stehen und genau da häng ich fest.
vieleicht geht es doch und ich hab nicht alle änderungen so gemacht das es geht aber wo kommen die dann hin?

also darum immer noch 50,- euro zu haben

also immer noch schickt mir das mapping (und bank daten) ich teste und überweiss das geld.

danke
 



(Alte Themen und Foren werden automatisch geschlossen)