I have recently modified the VDJ8 default 4 deck skin to include a custom button 'bar' which holds 16 programmable buttons - so now I have them I don't really know how far I can go with programming them lol!!
Is it possible to create something that can do multiple things e.g. program a button to set deck 1 as the active deck then start it playing , fade out deck 2 and start playing deck 3 with a loop
Not that I really want to do all that but hopefully you get the gist !
Many thanks
Is it possible to create something that can do multiple things e.g. program a button to set deck 1 as the active deck then start it playing , fade out deck 2 and start playing deck 3 with a loop
Not that I really want to do all that but hopefully you get the gist !
Many thanks
geposted Thu 19 Jun 14 @ 4:36 pm
Yes, not sure it can do exactly the above without some very long and technical coding but you can have:
deck 1 select & deck 1 play & deck 2 pause & deck 3 loop 4 & deck 3 play
The possibilities of VDJ script are almost endless - just have a play around with it
deck 1 select & deck 1 play & deck 2 pause & deck 3 loop 4 & deck 3 play
The possibilities of VDJ script are almost endless - just have a play around with it
geposted Thu 19 Jun 14 @ 5:05 pm
Thanks Dan
I'm assuming it would be written exactly as you have shown it in the button ?
I'm assuming it would be written exactly as you have shown it in the button ?
geposted Thu 19 Jun 14 @ 5:12 pm
I don't think you can't fade out, via direct script, I if you could script action POIs from scripts you could. And there's the macro script that is still a bit of a mystery.
geposted Thu 19 Jun 14 @ 5:27 pm
Thanks Loco - the bit I put in my post was maybe a little bit over the top but was just intended as an example! Its an interesting thought for me though just to see how much I can get this to do !!
geposted Thu 19 Jun 14 @ 5:47 pm
Me too, still, A start would be your most used effects, 4 per deck or effects combined " deck 1 effect_active 'effect 1' & deck1 effect_active 'effect 2' "
geposted Thu 19 Jun 14 @ 5:56 pm
soulboy1970 wrote :
Thanks Dan
I'm assuming it would be written exactly as you have shown it in the button ?
I'm assuming it would be written exactly as you have shown it in the button ?
Yes for those actions. You can string as many together as you like by using & at the end of each one.
geposted Thu 19 Jun 14 @ 5:56 pm
works perfectly - thanks Dan
Loco I tried this a moment ago Deck 1 effect_active & Deck 1 effect_select_multi and it brings up the effects panel allowing you to select whatever effect you want - downside is it will only play one at a time !! more investigation needed me thinks !
Loco I tried this a moment ago Deck 1 effect_active & Deck 1 effect_select_multi and it brings up the effects panel allowing you to select whatever effect you want - downside is it will only play one at a time !! more investigation needed me thinks !
geposted Thu 19 Jun 14 @ 6:19 pm
Try
deck left effect 'effectname' active & deck left effect 'othernamehere' active
deck left effect 'effectname' active & deck left effect 'othernamehere' active
geposted Thu 19 Jun 14 @ 6:28 pm
Whoops! I though effect 1 & 2 would be ok for a generic term, my mistake.
I don't think the method above works these days
It's effect action name not effect name action
This will work
deck left effect_active 'echo' & deck left effect_active 'flanger'
I don't think the method above works these days
It's effect action name not effect name action
This will work
deck left effect_active 'echo' & deck left effect_active 'flanger'
geposted Thu 19 Jun 14 @ 8:01 pm
djtouchdan wrote :
Try
deck left effect 'effectname' active & deck left effect 'othernamehere' active
deck left effect 'effectname' active & deck left effect 'othernamehere' active
Both ways work. ;-)
geposted Fri 20 Jun 14 @ 7:24 am
i use a controller and a hybrid mixer with timecode what added functions can i use them for ? Ive been wondering what to do with them.
geposted Fri 20 Jun 14 @ 7:53 am
If I had a controller I'd want more buttons (or buttons to have different functions dependent on the scenario) but I'd need to visually be able to see which mode is on
let's say
Your controller as 3 hotcues and a shift button (6 cues possible)
So on your custom button on the gui you could have a variable
toggle "var_extendedCues"
This will light up when on pressed on gui
then in your mapper you could change you hotcue 1 mapping to
var "var_extendedCues" ? hotcue 7 : hotcue 1
When you have turned the variable on, hotcue 1 button will be hotcue 7,
let's say
Your controller as 3 hotcues and a shift button (6 cues possible)
So on your custom button on the gui you could have a variable
toggle "var_extendedCues"
This will light up when on pressed on gui
then in your mapper you could change you hotcue 1 mapping to
var "var_extendedCues" ? hotcue 7 : hotcue 1
When you have turned the variable on, hotcue 1 button will be hotcue 7,
geposted Fri 20 Jun 14 @ 9:38 am