I've got a key set up to play&sync the track. Problem is that it plays it but doesn't totally sync it, so I need to press sync again after. I was looking for some kind of wait/delay script so it would play, wait a few ms, and then sync. But apparently it's not possible to delay. So does anyone know how to solve this?
geposted Thu 19 Nov 15 @ 2:40 pm
does not make sense what you a trying to do.
Each track will be compressed to a wav file when it is loaded into a deck
so the must be a delay in general until the track is fully loaded
- first load
- then sync or beatmatch
- then play
that´s the way the game works
or just simply use automix ;-)
Each track will be compressed to a wav file when it is loaded into a deck
so the must be a delay in general until the track is fully loaded
- first load
- then sync or beatmatch
- then play
that´s the way the game works
or just simply use automix ;-)
geposted Thu 19 Nov 15 @ 4:13 pm
Or enable smart play...
geposted Thu 19 Nov 15 @ 4:51 pm
I'll look into smart play, never heard of it.
Yeah, I load the track. Press sync to match the bpm. Then press play. But the two tracks aren't totally beatmatched until I press sync again.
Yeah, I load the track. Press sync to match the bpm. Then press play. But the two tracks aren't totally beatmatched until I press sync again.
geposted Thu 19 Nov 15 @ 9:38 pm
You can delay an action using the repeat_start scripts.
For example:
This however is only possible in VDJ8.
For example:
repeat_start 'delayedsync' 2000ms 1 & sync
This however is only possible in VDJ8.
geposted Thu 19 Nov 15 @ 10:11 pm