I'm playing with mapping of the pad section, which looks pretty simple.
Just map buttons to "Pad 1", "Pad 2" etc
And it will then work as whatever pad page I've currently selected
But how do I delete the content of a pad?
Something like I would do with cue_delete and a parameter set by a shift button
That would be something like: var 'delpad' ? pad_delete : pad 1
Only pad_delete doesn't seem to exist (var 'delpad' ? stop : pad 1 stops the track, so the variable part should be working)
How do I script the deletion of a pad content so I can put something new in there afterwards?
Just map buttons to "Pad 1", "Pad 2" etc
And it will then work as whatever pad page I've currently selected
But how do I delete the content of a pad?
Something like I would do with cue_delete and a parameter set by a shift button
That would be something like: var 'delpad' ? pad_delete : pad 1
Only pad_delete doesn't seem to exist (var 'delpad' ? stop : pad 1 stops the track, so the variable part should be working)
How do I script the deletion of a pad content so I can put something new in there afterwards?
geposted Mon 17 Oct 16 @ 7:12 pm
Just open the pad editor, select the pad you want to edit and remove/change the vdj script there.
geposted Mon 17 Oct 16 @ 7:59 pm
I was hoping i could remove remix points on the fly, the same way I can add them on the fly
Like I can map "hot_cue 1" and "delete_cue 1" with the shift button as: var '$shift' ? delete_cue 2 : hot_cue 2
But the most I can get working with shift and remix point is opening the POI editor, and then remove the remix point manually
Like I can map "hot_cue 1" and "delete_cue 1" with the shift button as: var '$shift' ? delete_cue 2 : hot_cue 2
But the most I can get working with shift and remix point is opening the POI editor, and then remove the remix point manually
geposted Mon 17 Oct 16 @ 9:16 pm
There is no action available at this moment to delete Remix Points I am afraid, unless you do that from the poi Editor. Feel free to add this as a request in the Wishes Forum.
geposted Mon 17 Oct 16 @ 9:22 pm
not true
delete them by name.
delete them by name.
geposted Tue 18 Oct 16 @ 3:11 am
locodog wrote :
not true
delete them by name.
delete them by name.
Ok... Don't really understand how...
Can you come up with a script like this one, but for Remix Points?
'$shift' ? delete_cue 1 : hot_cue 1
The name of the remix point would be "Remix 1"
geposted Tue 18 Oct 16 @ 6:38 am
'$shift' ? delete_cue "remix 1" : hot_cue 1 remix
but, if your only going to have 8 remix points it might be better to have call remix point on the pads and delete remix point on the shift pads.
Not much difference to be fair.
but, if your only going to have 8 remix points it might be better to have call remix point on the pads and delete remix point on the shift pads.
Not much difference to be fair.
geposted Tue 18 Oct 16 @ 7:54 am
locodog wrote :
'$shift' ? delete_cue "remix 1" : hot_cue 1 remix
but, if your only going to have 8 remix points it might be better to have call remix point on the pads and delete remix point on the shift pads.
Not much difference to be fair.
but, if your only going to have 8 remix points it might be better to have call remix point on the pads and delete remix point on the shift pads.
Not much difference to be fair.
Cool. It works!
geposted Tue 18 Oct 16 @ 8:22 am