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Topic: Script School - Page: 33.2
locoDogPRO InfinityModeratorMember since 2013
@groovin it's asked for that often, I have that on a button
set $volManip 0 & deck master repeat_start volManip 25ms -1 & var $volManip 0 ? param_smaller 0.5 `deck 1 level` ? sampler_play 1 & set $volManip 1 : deck all level -2% : var $volManip 1 ? sampler_used ? : set $volManip 2 : var $volManip 2 ? param_equal 1.0 `deck 1 level` ? deck master repeat_stop volManip & set $volManip 0 : deck all level +2%
 

geposted Mon 02 Jan 23 @ 12:21 pm
Thanks but that's not quite doing the right thing.

It's lowering the volume before the sample plays, then playing it, then raising the volume of both decks. Also it needs to play a specific named sample rather than just the first one in whichever bank is selected.

[edit] It only seems to work correctly on one side. With the left deck playing, it does the above, but if I try it with the right deck playing, it behaves differently (doesn't lower the playing deck, oplays the sample right away, then raises the level of the non-playing deck).
 

geposted Mon 02 Jan 23 @ 12:43 pm
locoDogPRO InfinityModeratorMember since 2013
I don't know your path "¯\_(ツ)_/¯"

sampler_play FILEPATH & set $volManip 0 & deck master repeat_start volManip 25ms -1 & var $volManip 0 ? action_deck 1 ? param_smaller 0.5 `deck 1 level` ? set $volManip 1 : deck 1 level -2% : param_smaller 0.5 `deck 2 level` ? set $volManip 1 : deck 2 level -2% : var $volManip 1 ? sampler_used ? : set $volManip 2 : var $volManip 2 ? action_deck 1 ? param_equal 1.0 `deck 1 level` ? deck master repeat_stop volManip & set $volManip 0 : deck 1 level +2% : param_equal 1.0 `deck 2 level` ? deck master repeat_stop volManip & set $volManip 0 : deck 2 level +2%


Or
sampler_play FILEPATH & set $volManip 0 & deck master repeat_start volManip 25ms -1 & var $volManip 0 ? param_smaller 0.5 `deck active level` ? set $volManip 1 : deck active level -2% : var $volManip 1 ? sampler_used ? : set $volManip 2 : var $volManip 2 ? param_equal 1.0 `deck active level` ? deck master repeat_stop volManip & set $volManip 0 : deck active level +2%
 

geposted Mon 02 Jan 23 @ 12:51 pm
I can put the path in :-)

Second one works correctly, thanks.
 

geposted Mon 02 Jan 23 @ 1:58 pm
@DJElementDJ

i think i understand what you want. I see on your screenshot my "COLORFX" Padpage ;)

check this script. This is the part that you whant. The Problem is. The Color fx whers turn off by using this script. You need an second button to reactivate color fx again or you can not use any other Color FX.

filter_selectcolorfx 'noise' & filter_activate off & filter_activate on while_pressed
 

geposted Mon 02 Jan 23 @ 2:12 pm
ZiglarPRO InfinityMember since 2011
Vocal FX Pad Mode Editing :

Hi Guys, I need your help editing a pad page that i find very useful in vdj. Its the Vocal FX pad mode by Rune(DJ In Norway). i want help editing the pad modes so they can be toggled on and off instead of pushed down and release action. and if possible also with LED feedback so you know its on. The pad i am most interested in editing is the LOOPCHOP. Thanks in advance .
P.S : I sent this message initially as a DM to @locodog but it seems he is a bit occupied so decided to put it on here. Thanks

FYI : Just In Case Anyone on here is willing to convert/write scripts for a VDJ Add-on called Sticky for Mac Users, please let me know so i can contact you for help. Thanks
 

geposted Mon 02 Jan 23 @ 2:35 pm
locoDogPRO InfinityModeratorMember since 2013
After bring it up to date

down ? 
on & set 'VoxFXcount' `var 'VoxFXcount' ?
get_var "VoxFXcount" & param_add 1 : get_text '1' & param_cast val` & set 'voxLoopCycle' 0 & effect_stems 'vocal' on & repeat_stop 'voxRoller2' & quantize_loop on & padfx 'loop roll' 0.9 0.75 & wait 1bt 1 & repeat_start 'voxRoller' 1bt & effect_slider 'loop roll' 2 -20% & cycle 'voxLoopCounter' 2 & var 'voxLoopCounter' 0 ?
repeat_stop 'voxRoller'& repeat_start 'voxRoller2' 1bt & effect_slider 'loop roll' 1 -15% & cycle 'voxLoopCycle' 6 & var 'voxLoopCycle' 0 ?
repeat_stop 'voxRoller2' :
nothing :
nothing :
off & repeat_stop 'voxRoller2' & effect_active 'loop roll' off & get_var "VoxFXcount" & param_equal 1 ?
effect_stems 'vocal' off & set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1` :
set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1`


then change down query to a var query and include 2 toggles of the var

var voiceThing 0 ? 
on & toggle voiceThing & set 'VoxFXcount' `var 'VoxFXcount' ?
get_var "VoxFXcount" & param_add 1 :
get_text '1' & param_cast val` & set 'voxLoopCycle' 0 & effect_stems 'vocal' on & repeat_stop 'voxRoller2' & quantize_loop on & padfx 'loop roll' 0.9 0.75 & wait 1bt 1 & repeat_start 'voxRoller' 1bt & effect_slider 'loop roll' 2 -20% & cycle 'voxLoopCounter' 2 & var 'voxLoopCounter' 0 ?
repeat_stop 'voxRoller'& repeat_start 'voxRoller2' 1bt & effect_slider 'loop roll' 1 -15% & cycle 'voxLoopCycle' 6 & var 'voxLoopCycle' 0 ?
repeat_stop 'voxRoller2' :
nothing :
nothing :
off & toggle voiceThing & repeat_stop 'voxRoller2' & effect_active 'loop roll' off & get_var "VoxFXcount" & param_equal 1 ?
effect_stems 'vocal' off & set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1` : set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1`



I'm going to have to start charging for this
 

geposted Mon 02 Jan 23 @ 3:16 pm
locoDogPRO InfinityModeratorMember since 2013
@Ziglar

I remember the code now to approximate sticky just with script, but I just don't like it, I don't want to introduce it because it's backwards to how sticky actually works and it would cause problems if sticky ever did get a port to mac.
 

geposted Mon 02 Jan 23 @ 6:04 pm
ZiglarPRO InfinityMember since 2011
locodog wrote :
@Ziglar

I remember the code now to approximate sticky just with script, but I just don't like it, I don't want to introduce it because it's backwards to how sticky actually works and it would cause problems if sticky ever did get a port to mac.
Ok I do understand. I just Hope it gets ported sooner than later.

 

geposted Mon 02 Jan 23 @ 7:59 pm
ZiglarPRO InfinityMember since 2011
locodog wrote :
After bring it up to date

down ? 
on & set 'VoxFXcount' `var 'VoxFXcount' ?
get_var "VoxFXcount" & param_add 1 : get_text '1' & param_cast val` & set 'voxLoopCycle' 0 & effect_stems 'vocal' on & repeat_stop 'voxRoller2' & quantize_loop on & padfx 'loop roll' 0.9 0.75 & wait 1bt 1 & repeat_start 'voxRoller' 1bt & effect_slider 'loop roll' 2 -20% & cycle 'voxLoopCounter' 2 & var 'voxLoopCounter' 0 ?
repeat_stop 'voxRoller'& repeat_start 'voxRoller2' 1bt & effect_slider 'loop roll' 1 -15% & cycle 'voxLoopCycle' 6 & var 'voxLoopCycle' 0 ?
repeat_stop 'voxRoller2' :
nothing :
nothing :
off & repeat_stop 'voxRoller2' & effect_active 'loop roll' off & get_var "VoxFXcount" & param_equal 1 ?
effect_stems 'vocal' off & set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1` :
set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1`


then change down query to a var query and include 2 toggles of the var

var voiceThing 0 ? 
on & toggle voiceThing & set 'VoxFXcount' `var 'VoxFXcount' ?
get_var "VoxFXcount" & param_add 1 :
get_text '1' & param_cast val` & set 'voxLoopCycle' 0 & effect_stems 'vocal' on & repeat_stop 'voxRoller2' & quantize_loop on & padfx 'loop roll' 0.9 0.75 & wait 1bt 1 & repeat_start 'voxRoller' 1bt & effect_slider 'loop roll' 2 -20% & cycle 'voxLoopCounter' 2 & var 'voxLoopCounter' 0 ?
repeat_stop 'voxRoller'& repeat_start 'voxRoller2' 1bt & effect_slider 'loop roll' 1 -15% & cycle 'voxLoopCycle' 6 & var 'voxLoopCycle' 0 ?
repeat_stop 'voxRoller2' :
nothing :
nothing :
off & toggle voiceThing & repeat_stop 'voxRoller2' & effect_active 'loop roll' off & get_var "VoxFXcount" & param_equal 1 ?
effect_stems 'vocal' off & set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1` : set 'VoxFXcount' `get_var "VoxFXcount" & param_add -1`



I'm going to have to start charging for this

Thank you for your help again. I will input it and give you feedback. As for charging for it, please check your dm. i am willing to offer something for your help always. I just don't have paypal. If you happen to get another means where i can support,please let me know. Thanks

 

geposted Mon 02 Jan 23 @ 8:01 pm
Here a little Script to add a manually input Dialog for set Pitch to a specific BPM Value. :)


set set_bpm `get_bpm` & set_var_dialog set_bpm BPM &
repeat_start 'bpm_change' 250ms 240 &
param_equal '`get_var set_bpm`' '`get_bpm`' ? nothing :
get_var set_bpm & param_cast 'beats' & pitch & repeat_stop 'bpm_change'
 

geposted Mon 09 Jan 23 @ 11:05 am
locoDogPRO InfinityModeratorMember since 2013
@DennYo Beats nice, I really like set_var_dialog from a makers perspective.
it's like a little command line

the part the calls the dialog is just waiting for the var change, all the user has to do is press the button and the dialog can give hand holding instructions
 

geposted Mon 09 Jan 23 @ 12:20 pm
Hey Script-Pros,
is it possible to have "controllerTakeoverMode"="gradual" for gain knob only. Is it possible to read the controller knob position of a knob or slider using VDJ script, when it isn't synchronous with the software position. All the scripts seam to report the software-position.

Thx in advance!
Cheers
Jochen
 

geposted Tue 10 Jan 23 @ 9:09 pm
locoDogPRO InfinityModeratorMember since 2013
@EGR if every dial command changed the setting and changed back, maybe.

setting controllerTakeoverMode "instant" & level & setting controllerTakeoverMode "gradual"

 

geposted Wed 11 Jan 23 @ 4:11 am
@LOCODOG,
that is a very good idea and may do the trick. Will check it in the evening, when I'm back home.
I said it may times and have to do it again.
This community is awesome. Thx a lot for your quick and helpful answers!

Cheers
Jochen
 

geposted Wed 11 Jan 23 @ 7:04 am
Hey LocoDog,

checkt your idea and it worked! Thx a lot!
Everything is on "pickup" except gain:
setting controllerTakeoverMode "gradual" & gain & setting controllerTakeoverMode "pickup"


Cheers
Jochen
 

geposted Thu 12 Jan 23 @ 12:11 pm
locoDogPRO InfinityModeratorMember since 2013
How to add strings [append a tag example]

set_var string " text I want to add" & 
set temp `param_add 'get_var string' 'get_browsed_song comment'` &
get_var temp & param_cast 'text' & browsed_song "comment"


quick one, save the text I want to add,
set a temp var, adding the thing I want to add to the thing I want to add to
grab the var, cast it as text, cast it to the thing I want to change

or even briefer
set_var string " text I want to add" & 
get_text "`param_add 'get_var string' 'get_browsed_song comment'`" &
param_cast & browsed_song comment


even briefer still, and in the order that doesn't hurt my primitive brain
set_var string " text I want to add" & 
get_text "`get_browsed_song comment``get_var string`" &
param_cast & browsed_song comment
 

geposted Mon 23 Jan 23 @ 2:19 am
locodog wrote :
How to add strings [append a tag example] ....


Thats a very usefull script... Thanks for sharing ... i love it. <3
 

geposted Mon 23 Jan 23 @ 11:22 am
Hey everybody,

I try to create a day-theme for the Prime GO.
Everythings looks great except the bowser list.
How can I change the colors of the browser list?
Here are the elements the default theme is using:

<define class="primebrowser">
<font fontsize="24"/>
<fontheader fontsize="22"/>
<fontsearch fontsize="16"/>
</define>
...
<filelist class="primebrowser" headerheight="[LINEHEIGHT]" lineheight="[LINEHEIGHT]">
<pos x="+0" y="+50"/>
<size width="[BRWIDTH]" height="[BRHEIGHT]-50"/>
</filelist>

How can I change colors in the design-tag?

Thx Jochen

 

geposted Sun 05 Feb 23 @ 3:14 pm
locoDogPRO InfinityModeratorMember since 2013
@EGR a question better suited for the skins forum.
 

geposted Sun 05 Feb 23 @ 3:19 pm
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