Hi
sry for that stupid topic name. I am new there and is it possible that my question is not last...
I am trying to create this:
https://www.youtube.com/watch?v=u3q91cWj120
I am using a radial fader with "pitch" action but I need to create some "on release" action after I remove a finger from the fader and call "Pitch reset" action. Can anybody help me with that?
sry for that stupid topic name. I am new there and is it possible that my question is not last...
I am trying to create this:
https://www.youtube.com/watch?v=u3q91cWj120
I am using a radial fader with "pitch" action but I need to create some "on release" action after I remove a finger from the fader and call "Pitch reset" action. Can anybody help me with that?
geposted Mon 22 Jul 19 @ 9:25 pm
maybe add an action when the fader button is released
up ? pitch_reset 2% : .....your actual fader action
up ? pitch_reset 2% : .....your actual fader action
geposted Tue 23 Jul 19 @ 12:41 am
You could have a variable set to 1 when touched, 0 when released then oninit of your skin have a repeat_start watching and saving the pitch when the variable == 0.
when touched have the repeat_start set another variable to know it has been touched, then variable 2 == 1 && variable 1 == 0 ? reset pitch and reset variable 2 to 0
when touched have the repeat_start set another variable to know it has been touched, then variable 2 == 1 && variable 1 == 0 ? reset pitch and reset variable 2 to 0
geposted Tue 23 Jul 19 @ 7:34 am
Thx guys I think that I have a basic point but of course, I must look at documentation about details about variables...
geposted Tue 23 Jul 19 @ 6:29 pm
Give me a day, I'll replicate it with a hardware slider and share the script
geposted Tue 23 Jul 19 @ 7:04 pm
Hi, any news about script? :D
geposted Thu 25 Jul 19 @ 5:23 pm
Sorry, was dealing with my project, i think i did some tests before I got distracted, it's hard to test here (No touch screen) but I think i can bodge together something.
You said reset pitch, reset to zero or reset to last value?
You said reset pitch, reset to zero or reset to last value?
geposted Thu 25 Jul 19 @ 9:36 pm
It looks much more complicated as it initially seems, touch screen does not handle holding a button, it rightclick instead and does not handle rightclick holding
If you test hold too short/fast, driver still take touch in consideration aand does not have send click yet, if you test hold too slow/long driver already detected a rightclick
If you test hold too short/fast, driver still take touch in consideration aand does not have send click yet, if you test hold too slow/long driver already detected a rightclick
geposted Thu 25 Jul 19 @ 10:11 pm
After some iterations I created this design:
https://drive.google.com/open?id=1ru8j2Z-zb9huLZKa6Fsga6yj4qraDAc9
But the principle is the same. My vision is to simulate CD player/vinyl. Pitch on the left side is a normal pitch and +/- button increase or decrease pitch by 0,5 % (or different value, I will test it). But the second pitch on the right side simulates a job wheal and is there for much finer pitch control.
Pitch will be increase or decrease depending on how far away from the center the button is held. When the button is released, the pitch returns to the original level. For the final pitch correction, you must use the pitch fader on the left side.
Maybe is there a smarter way to do this. And I will be happy for any ideas. But my vision is to create a skin with a greate "analog" experience and vinyl mode.
Right now I am in the script exploring process. And it is ok but definitely, don't have enough experience to solve this. I will be happy for any help.
https://drive.google.com/open?id=1ru8j2Z-zb9huLZKa6Fsga6yj4qraDAc9
But the principle is the same. My vision is to simulate CD player/vinyl. Pitch on the left side is a normal pitch and +/- button increase or decrease pitch by 0,5 % (or different value, I will test it). But the second pitch on the right side simulates a job wheal and is there for much finer pitch control.
Pitch will be increase or decrease depending on how far away from the center the button is held. When the button is released, the pitch returns to the original level. For the final pitch correction, you must use the pitch fader on the left side.
Maybe is there a smarter way to do this. And I will be happy for any ideas. But my vision is to create a skin with a greate "analog" experience and vinyl mode.
Right now I am in the script exploring process. And it is ok but definitely, don't have enough experience to solve this. I will be happy for any help.
geposted Thu 25 Jul 19 @ 11:47 pm
Hi, I am trying to create touchable waveform like this:
https://drive.google.com/open?id=1hZAr-fAID-CEJ4BjMAdKiY9L_IOiLN9l
First I created a scratch waveform but there is a problem with volume. When volume is down waveform width is reduced to the 0.
So I try to use a rhythmzone but I don't know how to rotate it vertically. Is there any solution? Thx for help.
https://drive.google.com/open?id=1hZAr-fAID-CEJ4BjMAdKiY9L_IOiLN9l
First I created a scratch waveform but there is a problem with volume. When volume is down waveform width is reduced to the 0.
So I try to use a rhythmzone but I don't know how to rotate it vertically. Is there any solution? Thx for help.
geposted Fri 26 Jul 19 @ 6:47 pm
You may use some extra options i.e. orientation="vertical" and direction="up"
I know it works with vumeters, sliders, scratchwaves, textzone, visuals
<scratchwave deck="right" orientation="vertical">
but does not seems to work with rhythmzone
however volume does not change width of wave in a scratchwave but gain does
I know it works with vumeters, sliders, scratchwaves, textzone, visuals
<scratchwave deck="right" orientation="vertical">
but does not seems to work with rhythmzone
however volume does not change width of wave in a scratchwave but gain does
geposted Fri 26 Jul 19 @ 8:21 pm
Greate, my fold I used gain action... I replaced it with volume and now it works fine. But there are another two smaller think which I dont know how to solve.
<scratchwave deck="left" orientation="vertical" color="#FFB300" color2="#FFB300">
You can see that the waveform has two colors or some white yelow gradient. I dont know hot to set color to single fill color. Is that possible?
https://drive.google.com/open?id=13iWtKYlk98U1q_pWdcBgf7wFv88h0loi
And the second thing is the backspin. Is it possible to enable this function? Because you can scratch but this function doesn't work...
<scratchwave deck="left" orientation="vertical" color="#FFB300" color2="#FFB300">
You can see that the waveform has two colors or some white yelow gradient. I dont know hot to set color to single fill color. Is that possible?
https://drive.google.com/open?id=13iWtKYlk98U1q_pWdcBgf7wFv88h0loi
And the second thing is the backspin. Is it possible to enable this function? Because you can scratch but this function doesn't work...
geposted Fri 26 Jul 19 @ 8:50 pm
Hi
I am trying to understand set and get action syntax and work with variables, and of course, I felt immediately...
For start, I tried set variable to the 2 after pressing button and print that value in textzone:
I suppose that this code creates and set variable myvar=2
<button deck="left" action="set %myvar 2" >
<pos x="53+100" y="228" />
<size width="60" height="60" />
<up x="420" y="1920" />
</button>
and I don't know how looks correct syntax for print that value:
<textzone>
<pos x="80" y="+15"/>
<size width="36" height="17"/>
<text size="16" color="#FFFFFF" align="center" weight="bold" format="get_text '%get_myvar'"/>
</textzone>
Thx for answer
I am trying to understand set and get action syntax and work with variables, and of course, I felt immediately...
For start, I tried set variable to the 2 after pressing button and print that value in textzone:
I suppose that this code creates and set variable myvar=2
<button deck="left" action="set %myvar 2" >
<pos x="53+100" y="228" />
<size width="60" height="60" />
<up x="420" y="1920" />
</button>
and I don't know how looks correct syntax for print that value:
<textzone>
<pos x="80" y="+15"/>
<size width="36" height="17"/>
<text size="16" color="#FFFFFF" align="center" weight="bold" format="get_text '%get_myvar'"/>
</textzone>
Thx for answer
geposted Sun 28 Jul 19 @ 1:31 pm
"I suppose that this code creates and set variable myvar=2"
You are wrong
<button deck="left" action="set %myvar 2" >
stores 2 in the variable '%myvar'
but avoid using ponctuation in variable names
<text size="16" color="#FFFFFF" align="center" weight="bold" format="get_text '%get_myvar'"/>
1- format is somehow obsolete - forget about it - better use action or query for that purpose
2- % is an escape char in format
3- %get_myvar is not a recognised escaped reserved word for format
<text size="16" color="#FFFFFF" align="center" weight="bold" action="get_var '%myvar' & param_cast text"/>
would work
finally:
<button deck="left" action="set myvar 2" >
<pos x="53+100" y="228" />
<size width="60" height="60" />
<up x="420" y="1920" />
</button>
<textzone>
<pos x="80" y="+15"/>
<size width="36" height="17"/>
<text size="16" color="#FFFFFF" align="center" weight="bold" action="get_var 'myvar'"/>
</textzone>
In a way to test with variables and cast and actions out of the skin itself you may want to use button or pad
i.e. create the pad page my_tests
edit pâd page my_tests
pad 1 in action write the script
set myvar 2
in name field set what to display encote action in back cotes - note if you ommit "Myvar =" the leading space is needed
Myvar = `get var myvar`
exit editor
Pad 1 must be name "Myvar = 0"
Press Pad 1, its name is now "Myvar = 2"
You are wrong
<button deck="left" action="set %myvar 2" >
stores 2 in the variable '%myvar'
but avoid using ponctuation in variable names
<text size="16" color="#FFFFFF" align="center" weight="bold" format="get_text '%get_myvar'"/>
1- format is somehow obsolete - forget about it - better use action or query for that purpose
2- % is an escape char in format
3- %get_myvar is not a recognised escaped reserved word for format
<text size="16" color="#FFFFFF" align="center" weight="bold" action="get_var '%myvar' & param_cast text"/>
would work
finally:
<button deck="left" action="set myvar 2" >
<pos x="53+100" y="228" />
<size width="60" height="60" />
<up x="420" y="1920" />
</button>
<textzone>
<pos x="80" y="+15"/>
<size width="36" height="17"/>
<text size="16" color="#FFFFFF" align="center" weight="bold" action="get_var 'myvar'"/>
</textzone>
In a way to test with variables and cast and actions out of the skin itself you may want to use button or pad
i.e. create the pad page my_tests
edit pâd page my_tests
pad 1 in action write the script
set myvar 2
in name field set what to display encote action in back cotes - note if you ommit "Myvar =" the leading space is needed
Myvar = `get var myvar`
exit editor
Pad 1 must be name "Myvar = 0"
Press Pad 1, its name is now "Myvar = 2"
geposted Sun 28 Jul 19 @ 3:42 pm
Thx a lot!
I have another question. I really tried to find a solution in the documentation but without success.
How can I define hold and released action for a button or slider?
For example, I need to change the pitch range from 12% to 5% when the button is pressed (and hold) and after button release change pitch range back to 12%. How can I do that?
I have another question. I really tried to find a solution in the documentation but without success.
How can I define hold and released action for a button or slider?
For example, I need to change the pitch range from 12% to 5% when the button is pressed (and hold) and after button release change pitch range back to 12%. How can I do that?
geposted Sun 28 Jul 19 @ 5:58 pm
Nicotux wrote :
stores 2 in the variable '%myvar'
but avoid using ponctuation in variable names
but avoid using ponctuation in variable names
You might want to read a bit more about variable naming.
% is not just punctuation, but has an actual meaning when used with variable names.
https://www.virtualdj.com/wiki/VDJscript.html
geposted Sun 28 Jul 19 @ 6:01 pm
I apologize, I totally forgot about this one
while in wiki refs :
@Holodroid
https://www.virtualdj.com/wiki/VDJscript.html
the command syntax : while_pressed
pitch_range 5% while_pressed
will keep pitch range to 5% as long as button is pressed, and restore it to whatever it was before - potentially not 12%
https://www.virtualdj.com/wiki/VDJscript_verbs_v8.html
under "flow" section : up
up ? pitch_range 12% : pitch_range 5%
will keep setting pitch to 5% as long as button is pressed and set it to 12% when release
or combination of the 2 above
pitch_range 5% & up ? pitch_range 12% while_pressed
which constantly put pitch_range to 5% and test whenever the key was release to set it to 12%
NOTE: while_pressed is not a verb, it is part of the command
pitch_range 12% & pitch_range 5% while_pressed
will not work, because while_pressed apply to all the previous line part : pitch_range 12% & pitch_range 5%
it would only ends by a fast fast switching pitch_range from 12% to 5% during the press and ends with 5%
you may also find some other solutions
while in wiki refs :
@Holodroid
https://www.virtualdj.com/wiki/VDJscript.html
the command syntax : while_pressed
pitch_range 5% while_pressed
will keep pitch range to 5% as long as button is pressed, and restore it to whatever it was before - potentially not 12%
https://www.virtualdj.com/wiki/VDJscript_verbs_v8.html
under "flow" section : up
up ? pitch_range 12% : pitch_range 5%
will keep setting pitch to 5% as long as button is pressed and set it to 12% when release
or combination of the 2 above
pitch_range 5% & up ? pitch_range 12% while_pressed
which constantly put pitch_range to 5% and test whenever the key was release to set it to 12%
NOTE: while_pressed is not a verb, it is part of the command
pitch_range 12% & pitch_range 5% while_pressed
will not work, because while_pressed apply to all the previous line part : pitch_range 12% & pitch_range 5%
it would only ends by a fast fast switching pitch_range from 12% to 5% during the press and ends with 5%
you may also find some other solutions
geposted Sun 28 Jul 19 @ 6:54 pm
By the way, this make me find a very simple way to make your "elastic pitch slider" working with touch screen
whenever the design is round or linear vertical or horizontal
<slider action="pitch while_pressed" frommiddle="1" direction="down"/>
you may control it by using a variable instead of the pitch function itself
whenever the design is round or linear vertical or horizontal
<slider action="pitch while_pressed" frommiddle="1" direction="down"/>
you may control it by using a variable instead of the pitch function itself
geposted Sun 28 Jul 19 @ 8:38 pm
OMG Nicotux! You are a Harry Potter. I expect that this will be a super painful process to create that elastic pitch fader. And it is done with one line of code. Just amazing. Thx! Now I hope that with while_pressed will be possible to create two-pitch faders with different pitch range for one deck...
geposted Sun 28 Jul 19 @ 10:06 pm
yes it is possible
https://gofile.io/?c=c4raL5
sorry for the quality... it's a self VDJ recored grabscreen of a small part of VDJ itself
https://gofile.io/?c=c4raL5
sorry for the quality... it's a self VDJ recored grabscreen of a small part of VDJ itself
geposted Sun 28 Jul 19 @ 10:10 pm