goto_cue 'OUTRO LOOP' & loop_load 'OUTRO LOOP' This works great for me as an action marker. I would like to set an action marker that says goto_cue '' the marker name i use' & play the song for like 24 bars then go to another loop etc. What would i put as the action to play the song for another 4 or so bars?...I hope this makes sense and thanks!
geposted Thu 09 Sep 21 @ 7:13 pm
(I don't really understand what you intend to do)
saved_loop cue points exist
they automate loading of save_loops
or try things like that:
get_cue && cue_name & load_loop
as action cues
saved_loop cue points exist
they automate loading of save_loops
or try things like that:
get_cue && cue_name & load_loop
as action cues
geposted Thu 09 Sep 21 @ 9:09 pm
Nicotux wrote :
(I don't really understand what you intend to do)
saved_loop cue points exist
they automate loading of save_loops
or try things like that:
get_cue && cue_name & load_loop
as action cues
saved_loop cue points exist
they automate loading of save_loops
or try things like that:
get_cue && cue_name & load_loop
as action cues
Thank you for your reply...sorry for my attempt at explanation..lol...What im trying to do is set an action in the POI that has the song go to a cue point , then play for X amount of bars (lets say 16) then go to another cue point. I know how to tell it to go to a cue point (also to saved loops and start the loops) but unsure if i can action it to play X amount of bars then have it go to another cue point after it has played X amount of bars. Is that even possible?...thanks for your time!
geposted Fri 10 Sep 21 @ 1:49 pm
your action & repeat_start 'name' 16bt 1 & your action
quantize should deal with the few ms fuzzy timing
quantize should deal with the few ms fuzzy timing
geposted Fri 10 Sep 21 @ 1:53 pm
locodog wrote :
your action & repeat_start 'name' 16bt 1 & your action
quantize should deal with the few ms fuzzy timing
quantize should deal with the few ms fuzzy timing
Worked great!..thanks!
geposted Fri 10 Sep 21 @ 4:15 pm