Hi all,
I was messing around with repeat_start loops and made this snippet of script to try and find the absolute limit of how fast a repeat_start loop can actually loop.
set_var $delay 33ms & set_var '$peak' -1 & set_var '$counter' 0 & repeat_start_instant 'bigwait' 150000ms & repeat_stop 'lilwait' & param_equal `get_var "$counter"` `get_var "$peak"` ? repeat_stop 'bigwait' : set_var '$peak' `get_var "$counter"` & set_var '$counter' 0 & set_var '$delay' `get_var "$delay" & param_add -1` & repeat_start 'lilwait' `get_var "$delay"` & set_var '$counter' `get_var "$counter" & param_add 1`
Testing shows that if you give repeat_start 1500 seconds to loop as many times as possible, it cannot loop more than ~4545 times, giving you a minimum effective delay of just over 33ms per loop. The script above will keep reiterating well past $delay=33ms because, especially over larger time periods, $peak values tend to be more sporadic, leaving it up to chance for subsequent $peak values to match. Usually, the script will stop itself between $delay=29 and 31ms, but I've run it as low as 21ms. In every case, however, $peak values still result in a minimum effective delay of just over 33ms, even when the $delay value doesn't match up.
Does anyone know if this 33ms limit can be broken, if it relies on the code inside the loop, or anything else? Is there a faster way to repeat things in VDJ script?
I was messing around with repeat_start loops and made this snippet of script to try and find the absolute limit of how fast a repeat_start loop can actually loop.
set_var $delay 33ms & set_var '$peak' -1 & set_var '$counter' 0 & repeat_start_instant 'bigwait' 150000ms & repeat_stop 'lilwait' & param_equal `get_var "$counter"` `get_var "$peak"` ? repeat_stop 'bigwait' : set_var '$peak' `get_var "$counter"` & set_var '$counter' 0 & set_var '$delay' `get_var "$delay" & param_add -1` & repeat_start 'lilwait' `get_var "$delay"` & set_var '$counter' `get_var "$counter" & param_add 1`
Testing shows that if you give repeat_start 1500 seconds to loop as many times as possible, it cannot loop more than ~4545 times, giving you a minimum effective delay of just over 33ms per loop. The script above will keep reiterating well past $delay=33ms because, especially over larger time periods, $peak values tend to be more sporadic, leaving it up to chance for subsequent $peak values to match. Usually, the script will stop itself between $delay=29 and 31ms, but I've run it as low as 21ms. In every case, however, $peak values still result in a minimum effective delay of just over 33ms, even when the $delay value doesn't match up.
Does anyone know if this 33ms limit can be broken, if it relies on the code inside the loop, or anything else? Is there a faster way to repeat things in VDJ script?
geposted Wed 04 Jan 23 @ 2:34 am
33ms was my finding too, it can on some repeats be faster but it all averages out to 33ms
could you do something with brackets and wait to have 2 instances of a repeat spaced 16ms apart? maybe, I don't know. 30 repeats per second seems to be enough for most cases.
I have wanted zero time repeats but that was for something that just does a thing and didn't rely on monitoring anything.
could you do something with brackets and wait to have 2 instances of a repeat spaced 16ms apart? maybe, I don't know. 30 repeats per second seems to be enough for most cases.
I have wanted zero time repeats but that was for something that just does a thing and didn't rely on monitoring anything.
geposted Wed 04 Jan 23 @ 6:52 am
oh erm virtual fx has a once per buffer script call, so that you're talking ~5ms
geposted Wed 04 Jan 23 @ 6:55 am