A lot of skins have been made so far but there's a stagnation in development of dsp plug ins ... so please ppl ... those of you who are capable of programming new effects, please do! This would be greatly appreciated! ;-)
greetz, Dj T-Bone
greetz, Dj T-Bone
geposted Wed 23 Jan 02 @ 8:45 am
Any suggestions for what sort of effects you are after?
geposted Wed 23 Jan 02 @ 9:40 am
make kill bass, mid and treb plugins :p
those of us who use an ext mixer cant use the software EQs.. (yet)
:+: dj vishnu :+:
those of us who use an ext mixer cant use the software EQs.. (yet)
:+: dj vishnu :+:
geposted Wed 23 Jan 02 @ 10:34 am
A new reverb, chorus, distortion ... any other suggestions?
geposted Wed 23 Jan 02 @ 11:05 am
At this moment, I'm creating some DSP effects, but I have some problems with the header file and the examples. Can't the team please provide some better help concerning the function parameters, and what they stand for?
Greetz, ikke
Greetz, ikke
geposted Wed 23 Jan 02 @ 12:55 pm
Ikke man, you rule!
Whe is ikke gonna be a team member??? ;-)
Greetz, Dj T-Bone
Whe is ikke gonna be a team member??? ;-)
Greetz, Dj T-Bone
geposted Wed 23 Jan 02 @ 1:03 pm
Ikke has only been here 5 minutes and he's an experienced member already?? What the fuck's up with that shit. Maybe the Atomix Team should look up the word 'experienced' in a dictionary...
He asks lots of questions, occasionally attempts to answer someone else's question. That does not constitute EXPERIENCE, however helpful he may be.
He asks lots of questions, occasionally attempts to answer someone else's question. That does not constitute EXPERIENCE, however helpful he may be.
geposted Wed 23 Jan 02 @ 2:16 pm
to the last dudes post ^
Like most forums the 'title' of the poster moves up a level depening on how many posts they have made..example
0-10 posts = newbie gimp
10-50 posts = gimp
50-200 posts moderate user
200-500 posts experienced user
etc
im not certain on this, but MOST forums work this way...
Like most forums the 'title' of the poster moves up a level depening on how many posts they have made..example
0-10 posts = newbie gimp
10-50 posts = gimp
50-200 posts moderate user
200-500 posts experienced user
etc
im not certain on this, but MOST forums work this way...
geposted Wed 23 Jan 02 @ 3:39 pm
Sorry, I don't reply anymore on posts like this. Nice tried, but please don't try again. It's just a waste of time.
geposted Wed 23 Jan 02 @ 3:39 pm
Don't bother......have written 22 messages now, of which the most were not to positive about the Atomix team and I'm still a newbie. But maybe that has nothing to do with it.....but after the 1.12-1.2-2.0 affair........Well whatever. As a newbie your posts are precisely the same of the posts of members so I don't care anyway. CU
geposted Wed 23 Jan 02 @ 3:53 pm
I agree that we need some further documentation in order to create some wicked DSP effects. Not knowing exactly what each of the variables that are available for use contain, leads to a hit-and-miss affair for someone like myself, who is experienced with C/C++ but not with DSP!
For example, it would appear that we are dealing mostly with angles. What do these angles represent? Are we talking about 1 particular frequency at any given time (with any given time being perhaps 1/44,000th of a second)? What are these angles represented in? Radians? We can all guess what Bpm stands for, but what is 'nb'? The Number of Blocks? Number of Bytes? None of my Business?
I think these are the sort of questions that someone like myself without any prior DSP experience needs to know.
Cheers...
Swift
For example, it would appear that we are dealing mostly with angles. What do these angles represent? Are we talking about 1 particular frequency at any given time (with any given time being perhaps 1/44,000th of a second)? What are these angles represented in? Radians? We can all guess what Bpm stands for, but what is 'nb'? The Number of Blocks? Number of Bytes? None of my Business?
I think these are the sort of questions that someone like myself without any prior DSP experience needs to know.
Cheers...
Swift
geposted Fri 25 Jan 02 @ 12:40 am
Why don't you create a new flanger (like a sblive!),chorus, reverb,pitch shifter...
geposted Fri 25 Jan 02 @ 11:18 am
I'm also quite good at C++, I found a DSP algorithm which I tried to implement in a DLL, and someone tested it for me, but it didn't work :-(.
geposted Fri 25 Jan 02 @ 6:42 pm