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Forum: VirtualDJ Skins

Topic: Modifying Curve Colors ....... ?!?

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How come when defining the curve colors in the .xml file, it won't accept hex color values. It accepts decimal values ?! I don't know whether I should convert it somehow ?! Lets just say I had a value of 99CCFF .. how would I define that ?

Any input ? Thanks !!!!!!
 

geposted Wed 15 May 02 @ 5:22 pm
The standard VGA palette (mentioned in the ref. sheet) only has 256 colors if I'm not mistaken so any hexnumber greater than #FF wouldn't be evaluated correctly...
I suppose they saw it fit to just use decimal values to avoid this kind of confusion.

I've looked for a good old VGA color-chart but all I can find is HTML-color charts with 16 bit colordepth (the ones where #FFFFFF = white).. :oP
Without one of those charts it's a guessing game..I sat and tried a few
 

geposted Wed 15 May 02 @ 8:05 pm
DAMN IT!!! this wasn't intentional... it was posted by accident.. honest!


I sat and tried a few combinations while playing with my lab-skin a few weeks back and I managed to understand that 0-15 is the DOS-textmode-colors:

0 Black
1 Blue
2 Green
3 Cyan
4 Red
5 Magenta
6 Brown
7 Light Gray
8 Dark Gray
9 Light Blue
10 Light Green
11 Light Cyan
12 Light Red
13 Light Magenta
14 Yellow
15 White

But from there I'm not sure as I haven't got a colorchart for the remaining numbers...
 

geposted Wed 15 May 02 @ 8:20 pm
groyn02Home userMember since 2002
 

geposted Fri 31 May 02 @ 9:29 pm


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