Here's something that i was thinking about for quite some time.
When you try to "play" a song by spinning the jog wheel at just the right continuous speed while paused, it should "play" the sound at about the normal speed.
Ofcourse it won't be perfect since the motion is not perfectly stable, but aside from audible pitch and speed deviations, it should sound about fine.
Why is it then that doing this sounds absolutely abominable?
When you try to "play" a song by spinning the jog wheel at just the right continuous speed while paused, it should "play" the sound at about the normal speed.
Ofcourse it won't be perfect since the motion is not perfectly stable, but aside from audible pitch and speed deviations, it should sound about fine.
Why is it then that doing this sounds absolutely abominable?
So i know a bit about how controllers and jog wheels work. Basically with every update of the controller, which is probably every millisecond or maybe even less, it reports the motion or position of the jog wheel. Then the software applies this to the track. Since the time frame and processing is not infinitely fast, it will always "jump" a few frames ahead instead of "gliding" there as it would be with normal playback.
So why doesn't VDJ smooth out these jumps just enough so that accuracy is minimally impacted? Does this also happen with other controllers, or is my setup the issue?
geposted Sat 31 Oct 20 @ 1:56 pm