Hello fellow DJ's!
First off, LOVING VERSION 8!
I am looking for information regarding the backspin effect in V8. In 7, you could do a backspin, and then go right back into the song. V8 seems to stop the song after the effect.
i was wondering if this is by design, was a setting that needs to be changes, or if there are any plans on making a backspin that would not stop.
Any help would be greatly appreciated!
DJW
First off, LOVING VERSION 8!
I am looking for information regarding the backspin effect in V8. In 7, you could do a backspin, and then go right back into the song. V8 seems to stop the song after the effect.
i was wondering if this is by design, was a setting that needs to be changes, or if there are any plans on making a backspin that would not stop.
Any help would be greatly appreciated!
DJW
geposted Sun 15 Jun 14 @ 8:14 pm
One of theV7 backspin effects still works you just have to change it's name,, you just need to change it's name (I don't think it saves settings but you can sort that out onint/on use.
geposted Mon 16 Jun 14 @ 4:40 am
the idea is not use workarounds or manual temp fixes (like start using the old effects).
is the new effect that should be fixed.
is the new effect that should be fixed.
geposted Mon 16 Jun 14 @ 11:09 pm
Hello.
I have crayer a keyboard shortcut and I put this Script
deck 1 effect_active 1 & play
deck 2 effect_active 1 & play
A pressure for the bracksin and another that music then continue play
I have crayer a keyboard shortcut and I put this Script
deck 1 effect_active 1 & play
deck 2 effect_active 1 & play
A pressure for the bracksin and another that music then continue play
geposted Tue 17 Jun 14 @ 3:18 am
Pulling one of those wheel things backwards seems to do the trick for me.
geposted Tue 17 Jun 14 @ 3:39 am
Backspin is something you do to a track when you are done with it.
That being said, I tried messing with some macros using the Backspin, firing it off with both the 'Backspin' command and firing it off as Effect_Active 'Backspin', both had the same effect. After you fire off the command, it always goes to pause, even when adding commands like "Backspin & Play".
Sorry, looks like you are stuck. Maybe create a backspin sound and add it to a sample bank, and when you want the backspin sound, fire it off as a one-shot sample.
That being said, I tried messing with some macros using the Backspin, firing it off with both the 'Backspin' command and firing it off as Effect_Active 'Backspin', both had the same effect. After you fire off the command, it always goes to pause, even when adding commands like "Backspin & Play".
Sorry, looks like you are stuck. Maybe create a backspin sound and add it to a sample bank, and when you want the backspin sound, fire it off as a one-shot sample.
geposted Tue 17 Jun 14 @ 9:08 pm
No, rename the V7 backspin (dll) effect to backspin1, likewise overloop, also brake and V7 functionality is restored
Atomix didn't like them so V8 ignores the stock names, rename them and they are restored and available to use
Atomix didn't like them so V8 ignores the stock names, rename them and they are restored and available to use
geposted Tue 17 Jun 14 @ 9:25 pm
Ignition808 wrote :
Obviously you're not that creative of a DJ. :p
Backspin is something you do to a track when you are done with it.
geposted Tue 17 Jun 14 @ 10:22 pm
DjRatR wrote :
Ignition808 wrote :
Obviously you're not that creative of a DJ. :pBackspin is something you do to a track when you are done with it.
Agreed... I use it a lot more than for ending a song or transitions....
geposted Wed 18 Jun 14 @ 6:47 pm
It's the most annoying and over-used effect but go right ahead ;).
geposted Thu 19 Jun 14 @ 4:28 am
How about just activating slip mode before you trigger the effect? :-)
geposted Thu 19 Jun 14 @ 5:10 pm
"How about just activating slip mode before you trigger the effect? :-)"
does not work.
does not work.
geposted Thu 19 Jun 14 @ 6:35 pm
What you need is to dump on a button, crank the pitch up to +100% pull the slider down to -100% on another button undump & sync, it's just that easy :-)
geposted Thu 19 Jun 14 @ 7:53 pm
nothing is more easy than "a simple click", that was how it was working before, in VDJ 7.
a "workaround" is a "temp fix" only, valid, but require manual intervention (modifications in mappers, etc), and compared vs "a simple click" is not easy.
a "workaround" is a "temp fix" only, valid, but require manual intervention (modifications in mappers, etc), and compared vs "a simple click" is not easy.
geposted Thu 19 Jun 14 @ 8:23 pm
I was joking.
geposted Thu 19 Jun 14 @ 8:31 pm
Renaming and using vdj7 backspin in vdj8 works. But it doesn't engage precisely on activation. There is some slight delay, unlike when the effect is being used in it original version. And again, you can't change speed and length of the effects settings. Maybe vdj7 backspin should just be upgraded in order to fit perfectly in vdj8 or better still the new vdj8 backspin should be worked on - it shouldn't pause tracks when disengaged.
geposted Thu 25 Sep 14 @ 8:01 am
You can change the settings, I'm not sure if the settings save but I set the dials on effect_activate.
Although I'd live to see a V8 incarnation of slipped backspin and slipped brake.
Although I'd live to see a V8 incarnation of slipped backspin and slipped brake.
geposted Thu 25 Sep 14 @ 8:25 am
Gotta admit the old backspin worked much better
geposted Thu 25 Sep 14 @ 5:01 pm
I agree but the V7 effect really doesn't like the V8 beatgrid effect, (very likely to cause a crash)
geposted Thu 25 Sep 14 @ 5:08 pm
I agree, the backspin in 8 leaves a lot to be desired, as do a host of other effects that worked well in 7. The devs are aware of these shortcomings, and I am sure they will address these issues.
geposted Fri 26 Sep 14 @ 2:01 am