It might be nice to have an option to buy more than just 10, if it reduces the price per video.
geposted Thu 26 Feb 26 @ 6:07 pm
DJ VinylTouch wrote :
It doesn't contribute (unless you don't use the credits) because $2/video is more or less our costs anyway, we don't any profits on this.
perhaps is another way to contribute to Atomix's development.
geposted Thu 26 Feb 26 @ 9:56 pm
DJ VinylTouch wrote :
Is there a link to buy more credits for AI Loop Generation?
https://virtualdj.com/buy/?product=aivideos
geposted Thu 26 Feb 26 @ 9:57 pm
@Stephane thank you for that info.
Given the situation with operating costs, is the 4 credits/month a promo thing (with purchasing credits being the way to get them) or is that going to be a thing going forward for the near future?
Given the situation with operating costs, is the 4 credits/month a promo thing (with purchasing credits being the way to get them) or is that going to be a thing going forward for the near future?
geposted Thu 26 Feb 26 @ 10:30 pm
We'll see how much it gets (ab)used, but if it stays reasonable, we plan to absorb the cost of the 4 videos per months for now.
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
geposted Fri 27 Feb 26 @ 2:23 am
And that is why I respect and continue to use VirtualDJ.
Whatever you choose, I understand. Thanks again for the hard work and great features 🍺.
Whatever you choose, I understand. Thanks again for the hard work and great features 🍺.
geposted Fri 27 Feb 26 @ 4:42 am
@Stephane thanks.
Is there any consistency between ai gen sessions under the users account, so can you modify the previous generated video using the prompt?
Is there any consistency between ai gen sessions under the users account, so can you modify the previous generated video using the prompt?
geposted Fri 27 Feb 26 @ 10:54 am
Stephane Clavel wrote :
we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
respect!!!
geposted Fri 27 Feb 26 @ 2:43 pm
Stephane Clavel wrote :
first respect for the statement, second respect that the ceo/owner himself replies in that forum! Thats why we love vdj! keep up!!We'll see how much it gets (ab)used, but if it stays reasonable, we plan to absorb the cost of the 4 videos per months for now.
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
geposted Fri 27 Feb 26 @ 3:43 pm
Stephane Clavel wrote :
We'll see how much it gets (ab)used, but if it stays reasonable, we plan to absorb the cost of the 4 videos per months for now.
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
Really appreciate this
Thank You!
geposted Fri 27 Feb 26 @ 6:28 pm
Stephane Clavel wrote :
We'll see how much it gets (ab)used, but if it stays reasonable, we plan to absorb the cost of the 4 videos per months for now.
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
Thanks, for the great work and professionalism you're doing.!!!
geposted Sat 28 Feb 26 @ 1:35 am
Stephane Clavel wrote :
We'll see how much it gets (ab)used, but if it stays reasonable, we plan to absorb the cost of the 4 videos per months for now.
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
(we're still a privately owned company, here to make the DJing world better, not to make capitalist shareholders richer. That's also why we never tried to make Inifinity license holders pay anything for the past 30 years ;)
You're the man! Thank you and the entire VDJ team that make this the greatest DJ software/DJ Community in the world! Everytime VDJ downloads a new update it feels like xmas as a 8 year old!
geposted Sat 28 Feb 26 @ 3:31 am
Dear @Stephane I dont know if you remember me, we met in Milano during a Fashion Week some years ago...your vision and passion haven't changed! Keep it up...
PS I have a gig in less than two weeks time and I do really hope Fluid Beatgrid will be finally available...can't wait!
PS I have a gig in less than two weeks time and I do really hope Fluid Beatgrid will be finally available...can't wait!
geposted Sat 28 Feb 26 @ 7:59 am
DJ Faber Zee wrote :
PS I have a gig in less than two weeks time and I do really hope Fluid Beatgrid will be finally available...can't wait!
You should try again with the latest Early Access build.
geposted Sun 01 Mar 26 @ 9:14 pm
Thanks Stephane, but I prefer to wait for the official release ✌🏾
geposted Sun 01 Mar 26 @ 9:20 pm
@Stephane you might want to note that all the "variable" settings have been changed to "fluid" settings. I'll play around with the downbeat sensitivity as well too (see how a track with changing measures would affect it).
geposted Sun 01 Mar 26 @ 9:35 pm
Quick things I noticed:
Tfluid analysis seems to be triggered on new analysis, but it seems to happen:
Some difficulties with the Fluid BPM Editor:
Also, (as an example song where there is unexpected behaviour) the named song Queen - Don't Stop Me Now, also has a section where the algorithm is calculating the BPM to be too fast in the zone (where Freddie basically starts singing into the verse from the second (don't stop me...'cause I'm having a good time, having a good time...) - the algorithm seems to assume the start of the faster part of the track from there (which is wrong, and especially as there are hi-hats carrying the BPM). Decreasing the fluidBPMSensitivity from 30 made no real difference to it either.
Just a thought - if possible, it would be nice to be able to just rerun the algorithm for a section of the song to see if that helps.
Tfluid analysis seems to be triggered on new analysis, but it seems to happen:
- Sometimes
I would have expected that doing the analysis from the context menu would always trigger it, but I tried it for a previously analyzed song (Queen - Don't Stop Me Now), and it didn't get triggered automatically - After the stable BPM analysis (instead of in parallel)
- Sometimes takes a while to complete (15-35 seconds depending on my M1 MacBook Pro)
Some difficulties with the Fluid BPM Editor:
- It is sometimes almost impossible to drag anchors in the fluid BPM display
I experience a drastic change in the BPM instead of actually dragging the anchor itself - Deletion of anchors sometimes still leaves the BPM zone/section it introduced
I have to drag the previous zone to clear it
Also, (as an example song where there is unexpected behaviour) the named song Queen - Don't Stop Me Now, also has a section where the algorithm is calculating the BPM to be too fast in the zone (where Freddie basically starts singing into the verse from the second (don't stop me...'cause I'm having a good time, having a good time...) - the algorithm seems to assume the start of the faster part of the track from there (which is wrong, and especially as there are hi-hats carrying the BPM). Decreasing the fluidBPMSensitivity from 30 made no real difference to it either.
Just a thought - if possible, it would be nice to be able to just rerun the algorithm for a section of the song to see if that helps.
geposted Sun 01 Mar 26 @ 10:09 pm
DJ VinylTouch wrote :
- It is sometimes almost impossible to drag anchors in the fluid BPM display
I experience a drastic change in the BPM instead of actually dragging the anchor itself - Deletion of anchors sometimes still leaves the BPM zone/section it introduced
I have to drag the previous zone to clear it
Agreed. IMO the previous system was easier to work with when needing to make adjustments. The new system is just confusing me.
geposted Sun 01 Mar 26 @ 10:22 pm
DJ VinylTouch wrote :
drag changes the BPM, shift+drag changes the phase (so the beat position).It is sometimes almost impossible to drag anchors in the fluid BPM display
I experience a drastic change in the BPM instead of actually dragging the anchor itself
I experience a drastic change in the BPM instead of actually dragging the anchor itself
(same as it's always been in the bpm editor for rigid grids)
DJ VinylTouch wrote :
the best (and expected) way to fix this, is to set a bpm range that is more narrow, and then re-analayze, so the AI will know not to put a fast bpm.has a section where the algorithm is calculating the BPM to be too fast in the zone
geposted Sun 01 Mar 26 @ 10:25 pm
DJ VinylTouch wrote :
- It is sometimes almost impossible to drag anchors in the fluid BPM display
I experience a drastic change in the BPM instead of actually dragging the anchor itself
Try holding Shift while dragging so it will change individual beats.
And with rigid songs, hold Shift to adjust phase.
Plus you have multi-level undo now for grid edits, so you can try things without re-analyzing each time (Early access b9209 or later).
geposted Sun 01 Mar 26 @ 10:28 pm





